eSports Market Overview:
As per SNS Insider’s research, the esports Market growth is being driven by a combination of factors, including increased viewership, rising investment, the expansion of game titles, technological advancements, and its integration into mainstream culture.
Based on data from the SNS Insider report, the eSports market reached a valuation of USD 2,490.3 million in 2022, with a projected increase to USD 11,983.3 million by 2030, demonstrating a remarkable compound annual growth rate (CAGR) of 21.7% throughout the forecast period spanning from 2023 to 2030.
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Major Key Players Included in the Report are:
• Gameloft SE
• Intel Corporation
• Tencent Holding Limited
• Activision Blizzard Inc
• Electronic Arts Inc
• NVIDIA Corporation
• HTC Corporation
• Nintendo of America Inc
• Modern Times Group (MTG)
• Valve Corporation Entertainment Ltd
• Other Players
Market Report Scope
Esports, short for electronic sports, is a rapidly growing phenomenon that has taken the world of competitive gaming by storm. It involves organized, multiplayer video game competitions, often with professional players and teams competing for fame, glory, and substantial cash prizes. Esports has evolved into a global cultural and entertainment phenomenon, captivating millions of fans, players, and investors alike.
The eSports market has witnessed significant growth over the past few years, and several key drivers continue to fuel this expansion. eSports has garnered a massive global fan base, with millions of viewers tuning in to watch competitive gaming tournaments online and in-person. This growing viewership is attracting more investment and sponsorship deals. eSports is gaining increased coverage in mainstream media outlets, further legitimizing it as a legitimate form of entertainment. This has helped attract more sponsors and advertisers. Major corporations and investors are pouring money into eSports organizations, teams, and events. This influx of capital is driving growth by improving production quality, player salaries, and overall infrastructure. Advancements in virtual reality (VR) and augmented reality (AR) are enhancing the spectator experience and creating new gaming formats. These innovations are expected to drive continued interest in eSports.
Market Segmentation and Sub-Segmentation Included Are:
By Device Type:
• Smart TV
• Desktop -laptop-tablets
• Gaming console
By Streaming type:
By Revenue Stream:
• Media rights
• Game publisher fee
• Digital advertisement
• Tickets and merchandise
Impact of Recession
While a recession can present challenges to the eSports market in terms of sponsorship, funding, and player income, it can also create opportunities as people seek affordable entertainment options. The long-term growth trajectory of the eSports industry suggests that it may weather economic downturns by adapting to changing circumstances and leveraging its digital nature to maintain and even expand its audience base. Ultimately, the impact of a recession on eSports will depend on various factors, including the severity and duration of the economic downturn and the industry’s ability to innovate and adapt.
Impact of Russia-Ukraine War
The Russia-Ukraine war has had indirect but notable impacts on the eSports market, affecting talent migration, investment, regional tournaments, viewership, global relations, security concerns, and the industry’s overall perception. While the full extent of these effects may vary depending on the duration and intensity of the conflict, it’s clear that the geopolitical landscape can have a significant influence on the eSports ecosystem.
Key Regional Development
North America has been a powerhouse in the eSports market, with the United States and Canada leading the way. Major eSports leagues, such as the Overwatch League and the League of Legends Championship Series (LCS), have their roots in this region. Asia is considered the birthplace of eSports, and it continues to be a major driver of the industry’s growth. China has seen significant investments in eSports infrastructure, including arenas and training facilities, making it a global eSports hub. Europe has a thriving eSports scene with several successful teams and tournaments. Countries like Sweden, Germany, and the United Kingdom have been at the forefront.
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Key Takeaway from eSports Market Study
• In recent years, smartphone segment has become powerful gaming platforms, with manufacturers prioritizing gaming performance and functionality. Smartphone manufacturers continue to push the boundaries of gaming performance, incorporating technologies like high-refresh-rate displays, advanced cooling systems, and dedicated gaming modes, enhancing the eSports experience.
• Media rights have become a goldmine in the eSports industry, with broadcasters and streaming platforms vying for exclusive deals. With the internet’s global reach, eSports can easily transcend geographical boundaries. Media rights deals allow broadcasters to cater to diverse audiences worldwide.
Recent Developments Related to eSports Market
• Astralis and STARK, two powerhouse names in the world of gaming and construction, have joined forces to create an unprecedented gaming truck tour throughout Denmark. This innovative collaboration between the world-renowned esports organization Astralis and STARK, a leading construction company, promises to deliver an unforgettable experience for gamers and enthusiasts alike.
• Global Esports, one of the leading esports organizations worldwide, has just announced an exciting partnership with Number, a prominent gaming product company. This collaboration is set to reshape the landscape of competitive gaming, particularly in the popular mobile game, Battlegrounds Mobile India (BGMI).
Table of Contents – Major Key Points
2. Research Methodology
3. Market Dynamics
4. Impact Analysis
4.1. COVID-19 Impact Analysis
4.2. Impact of Ukraine- Russia war
4.3. Impact of ongoing Recession on Major Economies
5. Value Chain Analysis
6. Porter’s 5 Forces Model
7. PEST Analysis
8. eSports Market Segmentation, by Device Type
9. eSports Market Segmentation, by Streaming Type
10. eSports Market Segmentation, by Application
11. eSports Market Segmentation, by Revenue Stream
12. Regional Analysis
13. Company Profiles
14. Competitive Landscape
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