Regional Analysis
North America will dominate the metaverse in the gaming market from 2022 to 2030. The region’s large tech-savvy population and the existence of major industry players in the region have led to the domination of the region in the metaverse in the gaming market.
The metaverse can be well-defined as a virtual 3D intractable environment developed through augmented reality, virtual reality, and varied reality technologies, among others. The rising investment in integrating digital and physical worlds using the internet, the rising momentum in the development of mixed reality, increased reality, extended reality, and virtual reality technologies, and the rising investment in the development of new metaverse applications have been some of the major drivers of the metaverse in the gaming market.
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Metaverse in Gaming Market Report Scope:
Parameter | Details |
Revenue Forecast in 2030: | USD 40 Billion |
Growth Rate: | CAGR of 43% from 2021 to 2030 |
Forecast Period: | 2021 – 2030 |
Report Coverage | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
The Asia-Pacific region is anticipated to be the fastest-growing region in the metaverse in the gaming market during the estimated period. The region’s rising population, the growing number of smartphone and internet users, and the rising availability of AR and VR devices are expected to drive the metaverse in the gaming market in the Asia Pacific region.
The rising adoption of blockchain-based technologies such as cryptocurrency and non-fungible tokens (NFTs) is also projected to contribute to the growth of the metaverse in the gaming market. The COVID-19 epidemic and the subsequent developments in digital and cloud technology have led to an upsurge in the adoption of metaverse technology during the epidemic.
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Market Segmentation
The Global Metaverse in Gaming Market has been segmented into component, device type, technology, age group
Based on By Components, The Global Metaverse in Gaming Market has been segmented into Hardware and Software
Based on Device Type, The Global Market has been segmented into PCs, Mobile, and VR Headset
Based on Technology, The Global Market has been segmented into Blockchain, NFT, Virtual Reality, Augmented Reality, Mixed Reality, and Extended Reality
Based on Age Group, The Global Metaverse in Gaming Market has been segmented into Below 10 Years, 11-19 Years, 20-35 Years, and Above 35 Years
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Key Players
Some of the key market players are Nextech AR Solutions Inc., The Sandbox, Decentraland, Roblox Corporation, META, NVIDIA Corporation, Epic Games, Microsoft, Snap Inc., and Qualcomm Technologies, Inc.
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