Streaming Media Device Market research report Trends and COVID-19 Impact Report 2022, Covid 19 Outbreak Impact research report by MRFR provides in-depth analysis of market characteristics, size and growth, segmentation, CAGR, demand, trends, drivers, restraints, SWOT analysis, expert review & forecast. The global streaming media device market is expected to reach USD 24 billion by 2026 growing at a CAGR of 17.5% during the forecast period, 2020–2026.
Streaming Media Device Market Key Players
The global streaming media device market is expected to be a growing market in the coming years owing to the presence of numerous large players active in the regional market. Amazon.com, Inc. (US), Apple Inc. (US), Google LLC (US), HUMAX (South Korea), Philips Electronics (Netherlands), Nvidia Corporation (US), Sony Corporation (Japan), Samsung Electronics (South Korea), Azulle (US), Roku, Inc. (US), Xiaomi Inc. (China), WeTek (Portugal), TiVo (US), SkyStream Technologies (US), Matricom (US), and ASUSTeK Computer Inc. (Taiwan) are the companies leading the streaming media device market globally.
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Streaming Media Device Market Segmentation
Global Streaming Media Device Market has been segmented on the basis of Device Type, Resolution, Application, End-Use, and Region.
By device type, the streaming media device market has been segmented into gaming consoles and media streamers. The media streamers segment has been further bifurcated into streaming boxes and streaming sticks. Among the device type, the media streamers segment is expected to dominate the market throughout the forecast period. The devices allow users to stream content from online services at affordable rates and minimum network connections making them a popular choice for streaming on-demand content.
By resolution, the market has been categorized as the market has been segmented into 720p, 1080p, and 4K. Among these, the 4K segment is expected to project a higher CAGR during the forecast period. Streamed 4K HDR offers a clearer picture when compared to the other two. This high picture quality is offered due to the more pixels it offers on the screen at once thereby boosting the user experience.
By application, the market has been segmented into gaming, audio/video entertainment, e-learning, and others. Others include web-browsing and social networking applications. Amongst, the applications the audio/video entertainment segment is expected to project higher CAGR during the forecast period. The media streaming devices are being majorly adopted for streaming audio/video entertainment services amongst the users. The entertainment streaming services provided by Netflix, Amazon, Hulu, and Spotify among others have been witnessing a rise year over year owing to which the audio/video entertainment application segment is expected to register the highest CAGR during the forecast period.
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By end-use, the market has been categorized as commercial and residential. Among these, the residential segment is expected to expect to dominate the market. The audio/video entertainment streaming services are being majorly demanded services amongst the end-users are majorly been adopted for the residential purpose owing to which the residential end-use segment has been dominating the market.
By region, the market has been segmented into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. North America has been further segmented into the US, Canada, and Mexico. Europe has been further segmented into Germany, the UK, France, and Italy. Asia-Pacific has been sub-segmented into China, Japan, India, and South Korea. The Middle East and Africa has been sub-segmented into Saudi Arabia, UAE, and South Africa, and South America into Brazil, Argentina, and Colombia.
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Table Of Contents
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Streaming Media Device Market, By Device Type
1.1.2. Global Streaming Media Device Market, By Resolution
1.1.3. Global Streaming Media Device Market, By Application
1.1.4. Global Streaming Media Device Market, By End-Use
1.1.5. Global Streaming Media Device Market, By Region
2. MARKET INTRODUCTION
Continued…
3. RESEARCH METHODOLOGY
Continued…
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