The global online gambling market is expected to grow from USD 63.44 billion in 2020 to USD 142.20 billion by 2025 at a CAGR of 17.5%.
This market research report provides an in-depth information on trends, dynamics, revenue opportunities, competitive landscape, and recent developments in the global online gambling market. The historic years considered for the study are 2016-2018, base year is 2019, estimated year is 2020, and forecast period is 2021-2025.
Key players operating in the global online gambling market are Betsson AB, Bet-at-home.com, Paddy Power Betfair PLC, 888 Holdings PLC, Ladbrokes Betting & Gaming Ltd., Kindred Group PLC, Net Entertainment, Bwin. Party Digital Entertainment, Betfair Group PLC, Kindred Group, and William Hill PLC.
Market Definition
Online gambling refers to gambling conducted on internet with an intent to win additional money or material goods. Online gambling can be accessed using a computer or a mobile device. Online gambling includes different categories such as sports betting, casinos, Poker and Bingo.
Market Drivers
Market Restraints
Market Opportunities
Market Challenges
Critical Questions Answered in the Report
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1 Executive Summary
2 Market Introduction
2.1 Definition
2.2 Architecture
2.3 Scope of the Study
2.4 Related Stakeholders
3 Research Methodology
3.1 Introduction
3.2 Primary Research
3.2.1 Key Insights
3.2.2 Breakdown of Primary Interviews
3.3 Secondary Research
3.3.1 Important Sources
3.4 Market Size Estimation Approaches
3.4.1 Top-Down Approach
3.4.2 Bottom-Up Approach
3.4.3 Data Triangulation
3.5 List of Assumptions
4 Market Dynamics
4.1 Introduction
4.2 Drivers
4.2.1 Legalization of online gambling in several countries
4.2.2 Easy mobile access coupled with rising internet penetration
4.2.3 Rapidly growing interest of youngsters in online gambling due to ease of access
4.3 Restraints
4.3.1 Cybercrime in the online gambling industry
4.4 Opportunities
4.4.1 Development of new technologies such as virtual reality (VR) and blockchain
4.4.2 Rising popularity of freemium model in online gambling
4.5 Challenges
4.5.1 Lack of regulatory standardization
4.6 Porter’s Five Forces Model Analysis
4.7 Value Chain Analysis
4.8 Regulatory Landscape
5 Global Online gambling Market, By Type
5.1 Introduction
5.2 Sports Betting
5.3 Casinos
5.4 Poker
5.5 Bingo
5.6 Others
6 Global Online gambling Market, By Device
6.1 Introduction
6.2 Desktop
6.3 Mobile
7 Global Online gambling Market, By End-User
7.1 Introduction
7.2 Gambling Enthusiast
7.3 Social Exuberant
7.4 Dabbler
7.5 Others
8 Global Online gambling Market, By Region
8.1 Introduction
8.2 North America
8.2.1 US
8.2.2 Canada
8.2.3 Mexico
8.3 Europe
8.3.1 Germany
8.3.2 UK
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Rest of Europe
8.4 Asia-Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 Rest of Asia-Pacific
8.5 Middle East and Africa
8.6 South America
9 Competitive Landscape
9.1 Introduction
9.2 Vendor Evaluation Criteria
9.3 Vendor Share Analysis, 2019
9.4 Recent Developments, 2017-2020
9.4.1 New Product Launches
9.4.2 Partnerships
9.4.3 Mergers or Acquisitions
9.4.4 Business Expansions
10 Company Profiles
(This section covers the Business Overview, Financial Overview, Product and Service Offerings, Recent Developments, SWOT Analysis, and Key Strategies of the top market vendors. The given sequence does not represent their rankings in the market.)
10.1 Betsson AB
10.2 Bet-at-home.com
10.3 Paddy Power Betfair PLC
10.4 888 Holdings PLC
10.5 Ladbrokes Betting & Gaming Ltd.
10.6 Kindred Group PLC
10.7 Net Entertainment
10.8 Bwin.Party Digital Entertainment
10.9 Betfair Group PLC
10.10 Kindred Group
10.11 William Hill PLC
11 Appendix
11.1 Discussion Guide
11.2 Customization Options
11.3 Related Reports
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