In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million in 2013 to 3649 million in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.
According to this study, over the next five years the In-flight Entertainment (IFE) market will register a 13.7% CAGR in terms of revenue, the global market size will reach US$ 7890 million by 2024, from US$ 3650 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in In-flight Entertainment (IFE) business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of In-flight Entertainment (IFE) market by product type, application, key manufacturers and key regions and countries.
This study considers the In-flight Entertainment (IFE) value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
IFE Hardware
IFE Connectivity & Communication
IFE Content
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Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Narrow Body Aircraft
Wide Body Aircraft
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Gogo LLC
Global Eagle Entertainment
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global In-flight Entertainment (IFE) consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of In-flight Entertainment (IFE) market by identifying its various subsegments.
Focuses on the key global In-flight Entertainment (IFE) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
Table of Contents
2019-2024 Global In-flight Entertainment (IFE) Consumption Market Report
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global In-flight Entertainment (IFE) Consumption 2014-2024
2.1.2 In-flight Entertainment (IFE) Consumption CAGR by Region
2.2 In-flight Entertainment (IFE) Segment by Type
2.2.1 IFE Hardware
2.2.2 IFE Connectivity & Communication
2.2.3 IFE Content
2.3 In-flight Entertainment (IFE) Consumption by Type
2.3.1 Global In-flight Entertainment (IFE) Consumption Market Share by Type (2014-2019)
2.3.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2014-2019)
2.3.3 Global In-flight Entertainment (IFE) Sale Price by Type (2014-2019)
2.4 In-flight Entertainment (IFE) Segment by Application
2.4.1 Narrow Body Aircraft
2.4.2 Wide Body Aircraft
2.4.3 Other
2.5 In-flight Entertainment (IFE) Consumption by Application
2.5.1 Global In-flight Entertainment (IFE) Consumption Market Share by Application (2014-2019)
2.5.2 Global In-flight Entertainment (IFE) Value and Market Share by Application (2014-2019)
2.5.3 Global In-flight Entertainment (IFE) Sale Price by Application (2014-2019)
3 Global In-flight Entertainment (IFE) by Players
3.1 Global In-flight Entertainment (IFE) Sales Market Share by Players
3.1.1 Global In-flight Entertainment (IFE) Sales by Players (2017-2019)
3.1.2 Global In-flight Entertainment (IFE) Sales Market Share by Players (2017-2019)
3.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players
3.2.1 Global In-flight Entertainment (IFE) Revenue by Players (2017-2019)
3.2.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players (2017-2019)
3.3 Global In-flight Entertainment (IFE) Sale Price by Players
3.4 Global In-flight Entertainment (IFE) Manufacturing Base Distribution, Sales Area, Product Types by Players
3.4.1 Global In-flight Entertainment (IFE) Manufacturing Base Distribution and Sales Area by Players
3.4.2 Players In-flight Entertainment (IFE) Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
………..
12 Key Players Analysis
12.1 Gogo LLC
12.1.1 Company Details
12.1.2 In-flight Entertainment (IFE) Product Offered
12.1.3 Gogo LLC In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.1.4 Main Business Overview
12.1.5 Gogo LLC News
12.2 Global Eagle Entertainment
12.2.1 Company Details
12.2.2 In-flight Entertainment (IFE) Product Offered
12.2.3 Global Eagle Entertainment In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.2.4 Main Business Overview
12.2.5 Global Eagle Entertainment News
12.3 Thales Group
12.3.1 Company Details
12.3.2 In-flight Entertainment (IFE) Product Offered
12.3.3 Thales Group In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.3.4 Main Business Overview
12.3.5 Thales Group News
12.4 Zodiac Aerospace
12.4.1 Company Details
12.4.2 In-flight Entertainment (IFE) Product Offered
12.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.4.4 Main Business Overview
12.4.5 Zodiac Aerospace News
12.5 Honeywell International
12.5.1 Company Details
12.5.2 In-flight Entertainment (IFE) Product Offered
12.5.3 Honeywell International In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.5.4 Main Business Overview
12.5.5 Honeywell International News
12.6 Panasonic Avionics Corporation
12.6.1 Company Details
12.6.2 In-flight Entertainment (IFE) Product Offered
12.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.6.4 Main Business Overview
12.6.5 Panasonic Avionics Corporation News
12.7 Viasat
12.7.1 Company Details
12.7.2 In-flight Entertainment (IFE) Product Offered
12.7.3 Viasat In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.7.4 Main Business Overview
12.7.5 Viasat News
12.8 Rockwell Collins
12.8.1 Company Details
12.8.2 In-flight Entertainment (IFE) Product Offered
12.8.3 Rockwell Collins In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
12.8.4 Main Business Overview
12.8.5 Rockwell Collins News
……Continued
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