In this report, LP Information studies the present scenario (with the base year being 2017) and the growth prospects of global In-flight Entertainment Systems market for 2018-2023.
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.
The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.
Over the next five years, LPI(LP Information) projects that In-flight Entertainment Systems will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of In-flight Entertainment Systems market by product type, application, key companies and key regions.
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To calculate the market size, LP Information considers value generated from the sales of the following segments:
Automatic Aerial Security Systems, like perimeter surveillance and detection systems on the borders of different countries, are gaining immense popularity in the market. The aerial security system market is projected to experience the fastest growth rate over the forecast period.
Over the next five years, LPI(LP Information) projects that In-flight Entertainment Systems will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of In-flight Entertainment Systems market by product type, application, key companies and key regions.
To calculate the market size, LP Information considers value generated from the sales of the following segments:
Segmentation by product type:
Seat Electronic Box
Media Server
Removable Storage Device
Dockable Seatback Unit
Segmentation by application:
Business Jet
Narrow Body Aircraft
Very Large Aircraft
Wide Body Aircraft
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The key players covered in In-flight Entertainment Systems market report:
Digecor
Dysonics
Gee Media
Global Eagle Entertainment
Gogo
Honeywell International
Lufthansa Systems
Lumexis
Onair
Panasonic Avionics
Rockwell Collins
Thales Group
Utc Aerospace Systems
Viasat
Zodiac Aerospace
Some TOC Points are:
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global In-flight Entertainment Systems Market Size 2013-2023
2.1.2 In-flight Entertainment Systems Market Size CAGR by Region
2.2 In-flight Entertainment Systems Segment by Type
2.2.1 Seat Electronic Box
2.2.2 Media Server
2.2.3 Embedded Seatback Unit
2.2.4 Removable Storage Device
2.2.5 Dockable Seatback Unit
2.3 In-flight Entertainment Systems Market Size by Type
2.3.1 Global In-flight Entertainment Systems Market Size Market Share by Type (2013-2018)
2.3.2 Global In-flight Entertainment Systems Market Size Growth Rate by Type (2013-2018)
2.4 In-flight Entertainment Systems Segment by Application
2.4.1 Business Jet
2.4.2 Narrow Body Aircraft
2.4.3 Very Large Aircraft
2.4.4 Wide Body Aircraft
2.5 In-flight Entertainment Systems Market Size by Application
2.5.1 Global In-flight Entertainment Systems Market Size Market Share by Application (2013-2018)
2.5.2 Global In-flight Entertainment Systems Market Size Growth Rate by Application (2013-2018)
3 Global In-flight Entertainment Systems by Players
3.1 Global In-flight Entertainment Systems Market Size Market Share by Players
3.1.1 Global In-flight Entertainment Systems Market Size by Players (2016-2018)
3.1.2 Global In-flight Entertainment Systems Market Size Market Share by Players (2016-2018)
3.2 Global In-flight Entertainment Systems Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
Continued….
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