Virtual Reality in Education Market 2018
This report focuses on the global Virtual Reality in Education status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality in Education development in United States, Europe and China.
Virtual Reality in Education
Major players in the market are emphasizing on the incorporation of virtual spaces. Companies are also providing various avatars which supports multiplayer sessions that allow the students to socialize and interact with other users. Such advancements also provide a front row feature wherein the students can be a part of an event or audience and other small groups. Such technological features and advancements are expected to drive the market in the forecast period.
The key players covered in this study
Alchemy VR
Avantis Education
EON Reality
Google
Oculus VR
Virtalis
…
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Market segment by Type, the product can be split into
Software
Hardware
Market segment by Application, split into
Schools
Training Institutions
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Virtual Reality in Education status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality in Education development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
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Table of Contents –Analysis of Key Points
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality in Education Market Size Growth Rate by Type (2013-2025)
1.4.2 Software
1.4.3 Hardware
1.5 Market by Application
1.5.1 Global Virtual Reality in Education Market Share by Application (2013-2025)
1.5.2 Schools
1.5.3 Training Institutions
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Virtual Reality in Education Market Size
2.2 Virtual Reality in Education Growth Trends by Regions
2.2.1 Virtual Reality in Education Market Size by Regions (2013-2025)
2.2.2 Virtual Reality in Education Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Virtual Reality in Education Market Size by Manufacturers
3.1.1 Global Virtual Reality in Education Revenue by Manufacturers (2013-2018)
3.1.2 Global Virtual Reality in Education Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Virtual Reality in Education Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality in Education Key Players Head office and Area Served
3.3 Key Players Virtual Reality in Education Product/Solution/Service
3.4 Date of Enter into Virtual Reality in Education Market
3.5 Mergers & Acquisitions, Expansion Plans
……..
12 International Players Profiles
12.1 Alchemy VR
12.1.1 Alchemy VR Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality in Education Introduction
12.1.4 Alchemy VR Revenue in Virtual Reality in Education Business (2013-2018)
12.1.5 Alchemy VR Recent Development
12.2 Avantis Education
12.2.1 Avantis Education Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality in Education Introduction
12.2.4 Avantis Education Revenue in Virtual Reality in Education Business (2013-2018)
12.2.5 Avantis Education Recent Development
12.3 EON Reality
12.3.1 EON Reality Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality in Education Introduction
12.3.4 EON Reality Revenue in Virtual Reality in Education Business (2013-2018)
12.3.5 EON Reality Recent Development
12.4 Google
12.4.1 Google Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality in Education Introduction
12.4.4 Google Revenue in Virtual Reality in Education Business (2013-2018)
12.4.5 Google Recent Development
12.5 Oculus VR
12.5.1 Oculus VR Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality in Education Introduction
12.5.4 Oculus VR Revenue in Virtual Reality in Education Business (2013-2018)
12.5.5 Oculus VR Recent Development
12.6 Virtalis
12.6.1 Virtalis Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality in Education Introduction
12.6.4 Virtalis Revenue in Virtual Reality in Education Business (2013-2018)
12.6.5 Virtalis Recent Development
Continued…..
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