Industry experts have been expecting the sales boom in AR Gaming Market during 2017 to 2021. More and more consumers are being enticed by the promise of growth of the AR Gaming Industry.
Global AR Gaming Market to grow at a CAGR of 151.43% during the period 2017-2021.
The report covers all the crucial elements of the market and presents quantitative and qualitative information about these elements on a global as well as regional level.
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The first stage of AR began in the late 1950s when Sensorama was invented. The machine was similar to a mini theater that would engage all five senses and create an immersive experience at the cinema. Since the invention of Sensorama, many ideas that could enable people to interact with their environment have come up. One such is the virtual reality (VR) technology that creates a simulated environment around an individual where simultaneous interactions occur in both the virtual and physical space. With the development of VR technology, the AR technology emerged. To overcome limitations of VR and to improve visual experiences, the VR and AR technology were combined to create mixed reality. However, the mixed reality technology failed to success because of its high expense.
Covered in this report
The report covers the present scenario and the growth prospects of the global AR gaming market for 2017-2021. To calculate the market size, the report considers the global demand for AR gaming.
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Key vendors
The market is divided into the following segments based on geography:
Research report, Global AR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Market driver
Market challenge
Market trend
Key questions answered in this report
Companies Mentioned:
Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Total Immersion, VividWorks, Wikitude, and Zappar
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