Echohead Games, LLC
Lawrence, KS 66044, US
Echohead Games is a console and PC video game studio formed by industry veteran Matt Cox, who worked for Warner Bros., THQ, and was Lead Designer for the game Scribblenauts, a franchise that has sold over 13 million units.
Echohead Games, LLC, develops games for PlayStation 4®, XBox One®, PC and mobile devices. Echohead Games was formed by games industry veteran Matt Cox, who worked for Warner Bros., THQ and was Lead Designer for the game Scribblenauts, a franchise that has sold over 13 million units. Also a developer of critically acclaimed mobile titles Sticky Bees and Phantom Flower, Matt created Echohead to develop high-quality, innovative, successful games for all ages.
See our pitch deck and full business plan in the “links” section of our profile.
We offer the following:
* Game concepts and development for PC, PS4®, XBox One®, Windows® PC.
*Proven track record: experience working on major million-selling franchise titles like Call of Duty, Halo, Borderlands, Scribblenauts and Destroy All Humans!
*Advisers who have worked with George Lucas, Electronic Arts, Warner Bros., the Star Wars franchise and have overseen titles that have sold in the tens of millions of units.
*Creative direction and management of programming and art outsource teams.
The company is forming out of a truly unique opportunity to work with Microsoft on an exclusive game deal that recent, similar opportunities generated over $20 million in only a couple months of sales and $120 million in a year of sales.
Matt Cox, CEO and Creative Director for Echohead Games, believes the company is well positioned to be a quick success and a long term staple in the gaming industry.
Note: Windows®, PlayStation 4®, and Xbox® are registered trademarks of their respective corporations.
Products / Services
Project “Ion League”
An online competitive multiplayer game for all ages featuring a license that has sold over 2 million units in its lifetime. Microsoft is interested in a lucrative cross-promotion in the Spring of 2017 that would catapult the game into a multi-million dollar success.