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Jun 7, 2016 9:09 AM ET

Archived: DAYS OF IRE: BUDAPEST 1956 – BOARD GAME: Designed by the team behind [redacted]

iCrowdNewswire - Jun 7, 2016




Days of Ire: Budapest 1956 - Board Game



It’s 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs students and intellectuals in Budapest, the Hungarian capital organise a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October.

One player takes charge of the Soviet forces trying to shape the headlines to his liking and tries to use the militia and snipers of the State Protection Authority to stop the revolutionaries at all cost. The other player(s) (up to a total of 4 players) co-operatively play as the ringleaders of the revolutionary forces collecting resources (represented as icons on their cards) and other fighters to ensure the revolution’s events end up favourably for their side, while fighting off tanks and soldiers in this exciting, historically inspired card driven game.

Designed by the team behind [redacted]: Mihály Vincze, Dávid Turczi (designer of Anachrony), Katalin Nimmerfoh; with additional art by Kwanchai Moriya (best known for his art in Catacombs); and developed by David Chircop (the man behind such hits as …and then, we held hands, and The Pursuit of Happiness) we bring you this exciting, historically inspired board game for 1-4 players! 

Days of Ire: Budapest 1956 is played over 7 days – the last week of October 1956. The Soviet commander plays headline cards at the beginning of every turn – gathering Command Points and triggering effects that sometimes help, sometimes hinder the revolutionary effort. This card-play, reminiscent of well known card driven wargames (CDG), like Twilight Struggle or Labyrinth – War on Terror is what drives the tempo and the strategic thrust of the game. The other player(s) form the revolutionary side. They collect cards and fighters for two reasons: resolve events for boosts to their side, and fight off militia, snipers, and Soviet tanks, in a drastic fight to survive. They have to manage their positions while spreading across Budapest, carefully dividing their actions as a team, and always keeping an eye on their morale lest they run out of cards. This team-playing aspect – reminiscent of highly successful cooperative games, likePandemic – guarantees ease of access to players who would otherwise be more intimidated by a traditional CDG.

If any of the revolutionary ringleaders suffer too many wounds, or if they fail to resolve enough events by the end of the game: history changes and the revolution falls. But if they keep the streets of Budapest free from oppression, the revolution lives on, to fight another day.

Average Play Time: 60-90 mins, Players: 1-4, Age: 12+

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