Enable Positional Tracking, 3D Motion Sensing & More as a Stand-Alone System or Upgrade to Existing.
Enable Positional & Full Body Tracking with Wireless 3D Motion Sensing.
VicoVR comes complete as a stand-alone 3D Gaming System or as an add-on Bluetooth Accessory for your existing VR Headsets and Gaming Platforms.
This does not consume the processing power of your Mobile Head Mounted Display, all processing is done inside VicoVR!
VicoVR is Versatile as a Stand-Alone Gaming System or it can Easily be Added-On to Existing iOS or Android 3D VR Displays and/or Platforms.
Hit the static and dynamic targets by pulling a virtual archery string with your hands 100% wirelessly.
Voice of Steel is a gesture controlled, physics-based robot fighting VR simulator.
By flapping your wings you can explore virtual reality and enjoy the picturesque scenery of distant planets. Control your flight with body tilts and flapping your wings to catch as much air balloons possible to maintain air supply.
Play ping pong with your hands against a tennis robot!
Keep your right hand equipped with a weapon and use your left hand to cast spells.
VicoVR processes depth input inside the sensor and recognizes 19 body joints of two people in real time.
VicoVR also works for standing and sitting (half body) poses!
This data is then sent wirelessly – with minimal latency – to any Android or iOS HMD. Best of all: these features do not consume processing power of your Mobile HMD – all processing is done inside VicoVR!
VicoVR solves one of the key problems of Mobile VR – the lack of HMD Positional Tracking.
Mobile Head Mounted Displays becoming increasingly popular and more powerful with better displays and better internal sensors for gaze tracking.
To avoid collision with objects & people, VicoVR may warn users when they’re exiting a safe zone.
It’s a great feature that keeps gaming uninterrupted and all players safe!
The key ingredient of VicoVR is the industry leading Full Body Tracking software developed by 3DiVi!
Our wireless hand controller is perfect for performing simple UI control and navigation tasks (e.g. “confirm” command).
While VicoVR is perfect for immersive full body and headset positional tracking, our Wireless Hand Controller comes in handy when fighting zombies or playing ping pong!
Supports Android and iOS smartphones 4 to 6 inches, features high quality lenses, reliable locking & adjusts to different eye features.
If you already have your own headset- that’s great! You can use any Android or iOS headset with VicoVR.
VicoVR is designed to be easily upgradable with over-the-air software upgrades, using Android (or, later, iOS) application.
VicoVR works beyond VR! As a Bluetooth accessory it can be paired simultaneously with other Smart devices – such as Apple TV, Android TV and the like. With VicoVR it’s possible to play in VR against your friends playing on TV!
The depth sensing module of VicoVR is capable of capturing the accurate measurements of objects.
VicoVR is capable of capturing point clouds representing people in real time and wirelessly sending this data to any Android/iOS device.
We provide plugins for Unity3D and UE4, as well as samples and documentation for developers. Developers can now easily create Android and iOS applications with full body interactivity for Google Cardboard, Samsung Gear VR, iPhone VR.
Embedded software found in VicoVR is highly optimized and requires moderate ARM chipset for processing. This means that VicoVR is less expensive and consumes 10 times less energy than solutions based on Kinect+Windows PC.
3DiVi Inc. was started five years ago with the idea to bring 3D gesture recognition technology to emerging computer platforms. By assembling the brilliant team of computer vision engineers, we created a state of the art 3D body tracking software. Our developments happened just in time for the emergence of the Mobile VR market.
Our team found 3D Full Body Tracking was capable of solving key problems in Mobile VR. We identified the lack of positional tracking of Mobile headset and the lack of body interactivity to be two of the biggest issues. Our team believed the sensor should work wirelessly- without a PC- meaning the sensor should have its own embedded processing capability. This belief is how VicoVR was born.
During the last year we’ve evolved from a duct-tape prototype to a validated prototype that’s ready for mass production. The VicoVR prototype has already been assembled in small quantities and shipped to Android VR developers. More than ten Android VR apps are ready for VicoVR and we’ve had successful demos at VRLA2016, CES2016, and MWC2015. VicoVR is literally a game changing peripheral device with a total addressable market (TAM) of over two billion Android and iOS devices!
Our team deeply believes this is the beginning of a great chapter in full body presence within the Mobile VR world. To grow in sync with the Mobile VR industry, we look forward to working endlessly to evolve the capabilities of VicoVR via software updates.
VicoVR’s breakthrough in accuracy, stability, and latency of body tracking has resulted in a virtual reality gaming system unlike any other. With VicoVR, virtual truly becomes reality. We cannot wait to share this gaming reality with our backers.
3DiVi Inc. is headquatered in San Francisco and has a R&D office in Russia.
Q: What is VicoVR?
A: VicoVR sensor is a Bluetooth peripheral that brings wireless Kinect-like motion tracking capability to Android and iOS ecosystems – without a PC, wires, or wearable sensors! When wirelessly paired with Mobile VR headsets such as Samsung GearVR or Google Cardboard, VicoVR enables HMD-positional-tracking and full-body-tracking capabilities. When wirelessly paired with the new generation of gaming platforms such as AndroidTV, AppleTV, or an Android game console, VicoVR enhances mobile gaming with familiar Kinect-like body tracking.
Q: Is VicoVR Sensor similar to Microsoft Kinect?
A: Yes and no. VicoVR sensor is similar to Kinect as it uses similar bundle of depth sensing technology and the body tracking SDK (middleware). The key difference is VicoVR Sensor’s embedded processing capability. Unlike Kinect SDK, which requires xBox or Windows PC for middleware processing, our proprietary middleware is executed inside sensor on embedded processing unit. Processing results such as real time user skeletal tracking data and gestures are sent then by Bluetooth to any compatible host device.
By offloading heavy image processing tasks from the host CPU, VicoVR Sensor makes full featured 3D motion control available on any Bluetooth enabled device. You can think of VicoVR Sensor as a new type of Bluetooth peripheral, which is especially perfect for emerging Mobile VR applications requiring full body tracking and gesture control.
Q: Is VicoVR compatible with any headset other than “Google Cardboard, Samsung Gear VR and other Android HMDs”?
Q: Does VicoVR enable Positional Tracking of Mobile VR headset (Android, iOS)?
Q: How many skeletal joints are detected for person? Can VicoVR track more than one person?
Q: Will it work for sitting poses?
Q: What if there are two players overlay each other, will VicoVR recognize it?
Q: What is the latency of tracking?
Q: Can VicoVR be used with Oculus or HTC Vive?
Q: What’s the range of the Tracking area?
Q: Is any option to try VicoVR before purchase?
Yes! We are based in San Francisco and demo at all major VR events and meetups in the area and across US. Please follow us on social networks to learn our event schedule! If you are in the Bay Area, feel free to reach to info@vicovr.com to schedule an appointment.
Q: Who develops application for VicoVR Sensor?
● Archery Range3D
● Moon Bird
● Box Fighter
● Voice of Steel
When VicoVR is available later in 2016, apps for VicoVR Sensor will be available on Google Play, AppStore, or on Oculus Gear VR Store.
Q: I am an Android VR Developer, can I get VicoVR Devkit now?
Q: Do you provide SDK?
Q: Is PC required?
Q: Can it be paired with iOS devices?
Q: Can VicoVR be used in non- VR applications?
Q:
How does VicoVR use the RGB camera?Q: If my game/app is higher than 30 FPS will it delay, operate too quickly, and/or cause motion sickness?
Q: Can I play popular VR games currently on the market using my VicoVR gaming system?
A: Firstly, we work with Mobile HMDs only. Secondly, developers need to use our free SDK to add body control and to make the game VicoVR-compatible. Games can be:
1. New and developed only for VicoVR
OR
2. Already existing Android games
Q: What controllers are compatible with VicoVR?
A: Developers are free to use any extra controller of their choice with VicoVR SDK.
Q: Does Vico VR detect finger movement?
A: We do not track individual fingers.
Q: Does Vico VR support Voice Recognition?
A: No, this feature is not supported and we have no plans for enabling it in the future. We think that your Mobile HMD is better suited to handle any voice recognition tasks.
Q: Does VicoVR have physics implementation for hands and feet?
A: While we have samples of body models as part of SDK, all Android VR developers are free to use any other models they like.
Q: Does VicoVR track both position and orientation of HMD?
A: No, VicoVR just tracks position of Mobile HMD by approximating body tracking data. Orientation of HMD is tracked by Mobile HMD itself with no influence from VicoVR.
Q: Does VicoVR work well with bracelets, watches, sleeves, etc?
A: VicoVR uses high quality IR based depth sensing module for tracking body. But, as usual in computer vision, we cannot guarantee fault free performance under any circumstances, especially with materials non reflecting IR (such as some types of fabric, watches, bracelets, etc).
Q: Does VicoVR work outdoors?
A: Current version of VicoVR uses IR based depth sensing module and it means VicoVR cannot work outdoor or indoor with a direct sunlight.
Q: What data is sent from VicoVR to the Mobile Headset?
A: VicoVR processes depth input and wirellessly outputs to Android or iOS headset:
All processing is done inside sensor, completely off-loading CPU of Android/iOS Headset!
Q: I know that depth map based tracking cannot provide submillimeter accuracy of tracking – how accurate is your HMD’s positional tracking?
A: Yes, 3D position tracking of HMD is based on just one head joint and cannot provide a comfortable experience because of some jitter. However, by having data of all other body joints apart from head, and taking into consideration body kinematics, there is an opportunity to significantly reduce jitter in headset location. We’re constantly working to improve perceived accuracy of headset tracking, and those improvements will be available via firmware updates, without the need to replace sensor hardware.
Q: What is the Warranty?
A: We provide a one (1) year limited warranty. We guarantee you receive your VicoVR Sensor free of manufacturing defects.
Q: Can I change or cancel my perk?
A: Indiegogo has now made it easier than ever to upgrade your perks. You can now do so on the contributions tab of your Indiegogo profile. See more information on how to do this for Indiegogo here: https://support.indiegogo.com/hc/en-us/articles/526756-How-to-Upgrade-Your-Perk
Regarding cancellations, Indiegogo policies dictate that campaign owners have no ability to adjust perk selections. Backers can upgrade, change, or cancel their perks/rewards at anytime on their contributor’s profile until the campaign has closed. After the campaign has ended and funds have been disbursed, the campaigners will evaluate such requests will be handled on a case-by-case basis.
Q: How much is shipping and handling?
A: Shipping and handling, which includes shipping the items to our offices, packing and fulfilling orders will cost: