An action packed battle game where players race around toy sized environments, extremely fast paced with a large amount of game modes.
This game takes the perspective of toy vehicles, whether that is viewing the world through their eyes or watching them fall off table tops as other vehicles hit them with foam rocket pods
This game will be releasing on PC via Steam
Playstation 4 as a milestone
We have received a lot of amazing feedback from the Steam community in regards to the small amount of content shown, and they can’t help feel the nostalgia about the game.
We believe in fun games with a great amount of replay value, and they have to be challenging!
We have many game modes for players to engage in, below is a description of the currently planned game modes:
Bring it down: Knock down all the stacked blocks around the map before the time runs out
Time trial: Try beat the fastest set times on the race tracks
Challenger: A series of challenges for a chosen vehicle type, each set of challenges increases in difficulty and completing the entire set will unlock ? for that vehicle.
You can play up to 4 players via splitscreen in some very competitive and fun game modes:
Flag Point: Rush to objectives and stay in the vicinity of it to collect points, once it has been depleted energy resources for the Boost ability will be flung around the nearby area for players to fight over. Shortly after a new objective will spawn and rush is back on.
Race: Race around huge environments “You know, since you’re tiny :)” and collect pick ups on the track, the tracks are designed to allow players to take tricky shortcuts or use their ramps and jump abilities to scale large obstacles.
Mayhem: Each player has color coded blocks scattered across the map, if lets say Player 1 (Blue) smashes into player 4’s (Green) blocks then player 4 would be given points. so its basically smash all your colored blocks down while trying not to knock down other players blocks, the twist is that all the blocks are stacked next to each other and are physics based.
Party mode is also up to 4 players but uses a single camera to fit all players on the screen, these are typically quicker mini games that are strung together to make a tournament in which players will win based on the amount of points earned from winning games:
Rival Racing: Top down racing madness with pick ups, super faced paced with fun tracks.
MOBA: Our most comprehensive game mode, 4v4 fast paced action where players have to defend their base by stopping enemy minions from entering it and making way for your minions to enter theirs. Each vehicle will have 4 unique abilities and can collect items on the map to increase their stats permanently, destroying other vehicles will gain you experience to level up your abilities and stats.
The Team & Budget
We are currently a team of two with two other members potentially joining soon, we have been working on this game since early October 2015 and work remotely from US to UK, we currently don’t work full time on the game and need the funding from Kickstarter to be able to do that. Between us we cover every discipline needed to make Stunt Toys and being able to work on it full time would allow us to make it faster but also with so much more polish, all the polish!
Almost all the fees will go towards development costs to make the game, the remainder will pay for software licenses and fees.
We are new to industry and this is the first major game we will be releasing, we are planning on releasing within a year but don’t know what implication could arise that may postpone the game. We actually predict we may be able to release it sooner than that but we want to add a lot of polish, and we don’t want to release the game until it’s up our high standards.
We have been using Unreal Engine 4 for just over a year now and really love it, we don’t see many technical issues going forward as the engine is quite amazing.
Although we are a small team of 2 people with another couple of developers possibly joining the team to help make this game the best it can be, we work relentlessly and always strive to output our best work.