Gazintu detects play gestures that have been used by kids since, well, forever. For example, a child could place a Gazintu on his head and spin around. That could cause the games characters to dance. Or a “Mad Libs”-style game could ask the child to perform a gesture relating to the verb instead of actually typing in a verb.
Features
Early prototype. Production Gazintus devices can be much smaller. Toy sleeves, app worlds, and Gazintu Bits and Stickers will be voted on, by you!
How to play with Gazintu
When used without a toy sleeve, a child can customize a Gazintu with Stickers and Bits. It can be customized with the most popular style of “brick” toys
Or,you can use Gazintu with one of our plushy toy sleeves.
You can even use Gazintu in collaborative or competitive multiplayer worlds. We’ll have a lot to say about the unique ways gazintu can be used this way in upcoming blog posts.
This campaign isn’t just about the money. We are also sourcing ideas! By contributing to our campaign, you will decide the final design of the sleeves, the gazintu colors, and the app characters.
It is Playrific’s methodology to constantly test with kids and learn about their preferences and get ideas that our smart engineers would never have. Please send us your ideas!
How it really works (geeky perspective)
Put more simply, Playonium kicks in and makes things work.
Other cool stuff: Playrific is working hard on moving the art and science of gesture interpretation ahead. One of the things we are working hard on is new ways of social play with multiple children and multiple devices.
In collaborative or competitive social play, multiple Gazintus can be manipulated by multiple kids in a patent-pending, multi-user, location-based social play mode.
We have knowledge and expertise in bringing new tech to consumers, but our team will bring in other experts to make it happen faster and more robustly. For example, we targeting bringing in additional 3D gaming partners and consultants to move the app from our testing prototype into a full-quality production game. We’re also continually testing and building prototypes. We have plans for stretch goals that would benefit customers and partners should we raise more than our initial target.
The rest of the team consists of folks who have built billion dollar firms, educational marketing experts, military veterans, and artists and animators with deep talent.
If you have any questions, please email gazintu@playrific.com or post them on this campaign page.
Thanks for your support!