Market Research Future Insights
According to MRFR analysis, the global Live Streaming market is expected to register a CAGR of 29.3% from 2021 to 2030 and hold a value of over USD 534.37 Billion by 2030.
Live streaming websites are expanding with social media platforms and sensible data usage policies. Customers can present or watch a live broadcast of events thanks to live streaming software. It has been used by social media influencers to get followers and engage in engaging conversation. The rise in live video or live streaming activities, the expansion of eSports and video game popularity across all age groups, and the rise in the overall population are key drivers anticipated to support the growth of the live streaming market during the projected period.
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The COVID-19 pandemic has benefited the live-streaming business. Live streaming activity surged by over 50% compared to the pre-COVID era as a result of the full/partial shutdown that was implemented globally to stop the coronavirus from spreading. The global coronavirus shutdown resulted in significant revenue losses for many businesses and the closure of numerous manufacturing sites, which slowed output; nonetheless, live video streaming activity has increased.
Live Streaming Market Report Scope:
|Revenue Forecast in 2030:||USD 534.37 Billion|
|Growth Rate:||CAGR of 29.3% from 2021 to 2030|
|Forecast Period:||2021 -2030|
|Report Coverage||Revenue Forecast, Competitive Landscape, Growth Factors, and Trends|
The Asia Pacific region now controls the global live-streaming market. Additionally, the industry is growing due to the development of live video streaming services and the growing customer preference for live streaming over traditional television channels.
North America has seized the second-largest stake. Growing live streaming and significant expenditure on gaming and entertainment support regional market expansion. The sizeable viewership base and robust demand for OTT platform goods further fuel market expansion in the area and accelerate industry growth. The region’s live streaming industry is growing as a result of expanding cloud service usage as well as growing government and network company cooperation.
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The Global Live Streaming market has been segmented into component and end-user.
Based on the component, the market has been segmented into platforms and services.
Based on the End-User, the market has been segmented into Media & Entertainment, Esports, Events, Education, Retail, Government, and Others.
Some of the key market players are:
Flux Broadcast (UK)
Huya Inc. (China)
Microsoft Corporation (US)
Google Inc. (US)
Facebook Inc. (US)
Twitch Interactive Inc. (US)
AfreecaTV Co. Ltd. (South Korea)
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