GameOn Entertainment Technologies Inc. a leading game technology company partnered with the world’s biggest IPs to launch, operate, and monetize web3 games, today announces it broke even for the first time in October. The milestone month comes off the back of a flurry of new deals, including Karate Combat, RDB Car Club and Crypto Jets Club.
CEO Matt Bailey said: “Recent volatility in the broader public market has emboldened us to remain patient, optimize resources, and focus diligently on revenue. In light of this, a number of high-value opportunities have emerged, allowing us to grow our addressable market, revenue, and profitability. Our patience and diligence has paid off, with a number of exciting partnerships being executed and a break even month in October.”
The company has accelerated growth in the back half of 2022. Milestones include:
This is in addition to prior highlights since going public (just 17 months ago):
Bailey added: “We continue to work efficiently on identifying opportunities that will drive revenue, profitability, and shareholder value. We remain confident on fulfilling profitability in 2023 as management continues to focus aggressively on new sales.”
The company also announced an upcoming webinar on November 16 at 10 AM PST / 1 PM EST. To be added to the webinar calendar invite, please email matt@gameon.app.
On Behalf of the Board of Directors:
Matt Bailey, Director & Chief Executive Officer
GameOn Entertainment Technologies Inc.
matt@gameon.app
GameOn partners with the world’s biggest sports, media, and entertainment IPs to launch brand-building, money-making web3 games. We turn fans into superfans – engaging, retaining, and monetizing audiences, and getting upside in the entire economic cycle of web3 games. With a diverse team of web3, gaming, sports, and media veterans with experience at Take-Two Interactive, Twitch, EA, Dapper Labs, and the Brooklyn Nets, GameOn works with broadcasters, TV networks, streaming platforms, leagues, tournaments, and web3 companies to launch best-in-class web3 games. Customers include NBCUniversal, Bravo, MX Player, Karate Combat, and Gaming Society.