Market Overview:
The mobile gaming market is anticipated to be worth USD 235.10 billion by 2028 at a CAGR of 10.5%. The Mobile Gaming Market Research Report provides a picture of the competitive landscape of the international market. The report conveys the details resulting from the analysis of the focused market.
Mobile gaming is becoming increasingly popular, with games such as BGMI, PUBG Mobile, Call of Duty Mobile, and others becoming increasingly popular. Because of the increased use of smartphones, the global market for games will expand in value. Even though covid 19 impacted chain units and industrial sites across the globe. This has influenced the continuous supply of products such as cellphones, consoles, laptops, personal computers, and smart TVs.
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Despite geopolitical conflicts, increasing smartphone penetration and game possibilities are driving mobile gaming penetration in many parts of the world. According to White Designers Game Studios, there are more than 30 million active mobile gaming players in Iran, which has a population of 82 million and a smartphone penetration rate of roughly 35%.
Despite massive destruction caused by the spreading pandemic, this was not the case in the game sector. Mobile games have grown in popularity as a form of entertainment. There are various reasons to prefer mobile gaming, including its easy interface, ease, and ability to provide the same degree of excitement as traditional gaming channels. Due to a spike in downloads and playing during the COVID-19 pandemic, the mobile gaming industry experienced significant profitability and popularity.
Mobile Gaming Market Report Scope:
Parameter | Details |
Revenue Forecast in 2028: | USD 235.10 Billion |
Growth Rate: | CAGR of 10.5% from 2021 to 2028 |
Forecast Period: | 2021 -2028 |
Report Coverage | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
Key Players
Market Segmentation
By Device Type
The mobile gaming market is segmented into smartphones and tablets based on device type.
By OS Type
The worldwide mobile market is classified according to operating system type insights into Android, iOS, and so on.
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By Enterprise Type
The mobile gaming market is segmented based on enterprise-type insights into major enterprises, SMEs, and startups.
By End-Use
Retail, media and entertainment, travel, healthcare, and other end-use insights are used to segment mobile gaming insights.
By Region
The mobile gaming market is separated into four regions: Asia-Pacific, North America, Europe, Latin America, the Middle East, and Africa.
Regional Classification
Asia-Pacific, Latin America, North America, Europe, the Middle East, and Africa have the largest mobile gaming markets.
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North America has emerged as the top shareholder in the mobile gaming sector. In 2020, North America will have the largest revenue share of around 30%. An increase in the consumption of OTT content in the region is one of the elements driving such growth.
The Asia-Pacific region is second in line. China has risen tremendously in the mobile gaming business as the country’s smartphone sales have surged dramatically. Defectors include static mobile gaming, which suggests a high possibility for future growth from hardware vendors to global gaming developers. In addition, gaming tournaments have grown in popularity in the region.
Market overview:
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