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Mobile Game Market was estimated to be USD 59.814 Million in 2019 and is likely to reach USD 147,876 by the end of 2027 while exhibiting a CAGR of 12% during the analysis period of 2019-2027. GMI Research report provides a holistic view regarding the trends, dynamics, and restrains and encounters that the market will experience a significant boom because of the accelerating smartphone penetration and technology innovations.
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A mobile game is a game that is specifically designed for mobile devices such as tablets, PCs, and smartphones. Nowadays, mobile phones, especially smartphones, provide outstanding connectivity features such as Wi-Fi, 3G network, and Bluetooth. Mobile games help to improve mood, enhance problem-solving skills, increase concentration power, and bring people together on one platform.
Key Players of the Market:
• Tencent
• Warner Bros. Entertainment Inc.
• Supercell Ltd
• Zynga Inc.
• Activision Blizzard, Inc.
• Electronic Arts Inc.
• Machine Zone, Inc.
• IGG
• Kabam Games, Inc.
• NetEase, Inc.
The gaming sector throughout the world is expanding, and the smartphone plays a significant role in this expansion. With the start of mobile games by Nokia in 1997, the Mobile gaming industry has experienced various technological changes and now is a multi-billion sector expanding with the accelerating number of smartphone users. Thus, the increasing adoption of smartphones with the rising launch of mobile games has strengthened the growth of the global mobile game market. In addition to it, the intensified investment by leading players in the market will bolster the market size. Electronic Arts, for example, entered into an agreement with Nexon Korea to introduce a new game, “FIFA Mobile,” in South Korea. Electronic Arts intend to develop FIFA Mobile games to provide a civilized football experience through mobile devices. Moreover, Tencent, 2020, declared the launch of a mobile game called Wandering Mountains and Seas, in which the players will have the ability to examine different maps.
The accelerating perforation of the internet and the in-game payment methods will provide huge opportunities for the market, thereby steering the market size. For example, there were nearly 32.2 million internet users in Saudi Arabia in January 2020, with approximately 40.2 million mobile connections. Also, government across different nations has introduced various strategic policies to support the gaming industry. The UK government also started the UK Games Talent Initiative, which provides coaching & education to final year students to prepare them thoroughly. Moreover, the leading players are emphasizing bringing in technological advancements in mobile and are thus investing heavily in research and development activities. Another factor that is indirectly contributing to the market growth is the incorporation of cloud computing in mobile games. Besides this, the development of 3D scanning, virtual reality, and facial recognition technology in mobile games will support the Mobile Gaming Market growth.
However, the growing apprehension towards safety among the government of several countries and the increasing incidences of data violations are certain factors that may act as a barrier to the mobile gaming market growth. For example, the Indian Government banned PUBG, in 2020, because of the increasing agitation towards national security.
The teenager segment is anticipated to expand at a remarkable rate during the forecast period by age group. The increasing inclination of teenagers towards online gaming has strengthened the market size. Also, the surge in the amount of time disbursed by teenagers to play new games in order to acquire digital rewards like a new weapon or to upgrade to enhance the content and the gameplay will further contribute to the mobile game market share.
The android segment is anticipated to lead the global mobile game market over the forecast period. The augmenting acquisition of Android phones by individuals has elevated the market growth. Moreover, as per the global mobile game market report, the cost-efficient development of Android games and the convenient availability of android phones further captivate people to choose Android phones compared to any other platform.
Segmentation by Application
• Entertainment
• Education
• Electronic Sports
Segmentation by Age Group
• Children
• Teenagers
• Adults
Segmentation by Game Type
• Puzzle
o 3-match games
o Others
• Action/Adventure
• Arcade
• Simulation
• Strategy
• Sports
• Others
Segmentation by Platform
• Android
• iOS
• Others
Segmentation by Type
• Online
• Offline
Segmentation by Region:
• Asia Pacific
o China
o Japan
o India
o Rest of APAC
• North America
o United States of America
o Canada
• Europe
o United Kingdom
o Germany
o France
o Spain
o Rest of Europe
• RoW
o Brazil
o South Africa
o Saudi Arabia
o UAE
About GMI Research
GMI Research is a market research and consulting firm which provides market insights and intelligence across 12 major sectors helping our clients in making effective investment and business decisions.