The ‘ Augmented Reality and Virtual Reality market’ research report added by Report Ocean, is an in-depth analysis of the latest developments, market size, status, upcoming technologies, industry drivers, challenges, regulatory policies, with key company profiles and strategies of players. The research study provides market overview; Augmented Reality and Virtual Reality derived key statistics, based on the market status of the manufacturers and is a valuable source of guidance and direction for companies and individuals interested in Augmented Reality and Virtual Reality market size forecast, Get report to understand the structure of the complete fine points (Including Full TOC, List of Tables & Figures, Chart).
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COVID-19 has had a massive impact on society since the beginning of 2020. This report considers the impact of COVID-19 and the economic slowdown created due to lockdown in various countries. The report discusses technological factors, competitive factors and economic trends affecting the market. A combination of factors, including COVID-19 containment situation, end-use market recovery & Recovery Timeline of 2020/ 2021
covid-19 scenario |
Market Behavior/ Level of Risk and Opportunity |
End Industry Behavior/ Opportunity Assessment |
Expected Industry Recovery Timeline |
Business Impact Horizon |
Opening of Economy by Q3 2020 |
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Recovery – Opening of Economy extended till Q4 2020 / Q1 2021 |
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Global augmented reality and virtual reality market will reach $246.85 billion by 2027, growing by 37.1% annually over 2020-2027 considering impact of COVID-19 pandemic. Augmented Reality (AR) technology accounts for a larger market share and will grow at 42.4% annually over the forecast years, faster than the Virtual Reality (VR) technology.
Highlighted with 88 tables and 76 figures, this 173-page report “Global Augmented Reality and Virtual Reality Market 2020-2027 by Technology, Component, Device Type, Industry Vertical, End-user, and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2020 and provides forecast from 2021 till 2027 with 2020 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
– Market Structure
– Growth Drivers
– Restraints and Challenges
– Emerging Product Trends & Market Opportunities
– Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Region.
Based on Technology, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
Augmented Reality (AR)
– Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
– Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)
Virtual Reality (VR)
– Nonimmersive Technology
– Semi-Immersive and Fully Immersive Technology
Based on Component, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
Hardware
– Sensors
– Semiconductor Component
– Displays and Projectors
– Position Trackers
– Cameras
– Others
Software
– Software Developer Kits
– Cloud Services
Based on Device Type, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
Augmented Reality Devices
– Head-Mounted Display (HMD)
– Head-Up Display (HUD)
– Handheld Device
Virtual Reality Devices
– Head-Mounted Display (HMD)
– Gesture-Tracking Device
– Projector & Display Wall
Based on Industry Vertical, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
– Gaming
– Entertainment & Media
– Aerospace & Defense
– Healthcare
– Education
– Manufacturing
– Retail
– Others
Based on End User, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
Consumer
Enterprise
– Large Enterprises
– Small- & Medium-sized Enterprises
Geographically, the following regions together with the listed national/local markets are fully investigated:
– APAC (Japan, China, South Korea, Australia, India, and Rest of APAC)
– Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe)
– North America (U.S., Canada)
– Latin America (Brazil, Mexico, Argentina, Rest of South America)
– RoW (UAE, Saudi Arabia, Iran)
For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of all regional markets by country and split of key national markets by Technology, Component, and Industry Vertical over the forecast years are also included.
Key Players (this may not be a complete list and extra companies can be added upon request):
DAQR
EON. Reality Inc.
HTC
Microsoft
Samsung
Seiko Epson
Sony
Vuzix Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
A systematic step framework for How to Tackle The Situation… “MITIGATE” | “SUSTAIN” | “GROW”: Business Strategy Recovery, Scenario and Planning
Geographical Breakdown: Regional level analysis of the market, currently covering North America, Europe, China & Japan
In-Depth Qualitative Analyses Include Identification And Investigation Of The Following Aspects: Market Structure, Growth Drivers, Restraints and Challenges, Emerging Product Trends & Market Opportunities, Porter’s Fiver Forces. The report also inspects the financial standing of the leading companies, which includes gross profit, revenue generation, sales volume, sales revenue, manufacturing cost, individual growth rate, and other financial ratios. The report basically gives information about the Market trends, growth factors, limitations, opportunities, challenges, future forecasts, and details about all the key market players.
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Furthermore, the years considered for the study are as follows:
Historical year – 2014-2019 | Base year – 2019 | Forecast period** – 2020 to 2027 [** unless otherwise stated]
Changing Forecasts in a Time of Crisis: explores key issues, including:
Key questions answered: Study Explore COVID 19 Outbreak Impact Analysis
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Key Points Covered in Augmented Reality and Virtual Reality Market Report: COVID 19 Impact Analysis
Chapter 1, to describe Market Definition and Segment by Type, End-Use & Major Regions Market Size;
Chapter 2, to analyze the Manufacturing Cost Structure, Raw Material and Suppliers, Manufacturing Process, Industry Chain Structure;
Chapter 3, to display the Technical Data and Manufacturing Plants Analysis of , Capacity and Commercial Production Date, Manufacturing Plants Distribution, R&D Status and Technology Source, Raw Materials Sources Analysis;
Chapter 4, to show the Overall Market Analysis, Capacity Analysis (Company Segment), Sales Analysis (Company Segment), Sales Price Analysis (Company Segment);
Chapter 5 and 6, to show the Regional Market Analysis that includes United States, Europe, China, Japan, Southeast Asia, India & Central & South America, COVID-19 Outbreak- Segment Market Analysis (by Type);
Chapter 7 and 8, to analyze the COVID-19 Outbreak- Analysis (by Application) Major Manufacturers Analysis of COVID-19 Outbreak;
Chapter 9, Global Production & Consumption Market by Type and End-Use, on the basis of applications, Chapter 10, Production Volume*, Price, Gross Margin, and Revenue ($) of COVID-19 Outbreak- by Regions (2020-2027).
Chapter 11, Regional Marketing Type Analysis, International Trade Type Analysis, Supply Chain Analysis;
Chapter 12, to analyze the Consumers Analysis of COVID-19 Outbreak- .;
Chapter 13:Market Impact by COVID-19.
Chapter 14,15, to describe COVID-19 Outbreak- sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.
……..and view more in complete table of Contents
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