Gaming headphones are specially designed peripherals, which include high-quality headphones and microphones used by gamers while playing games. These headphones are designed to block the ambient noises and to provide extra comfort to the games.
In terms of geographic regions, the North Americas accounted for the major share in the gaming headphones market in 2017. The increasing popularity of e-sports is driving the growth of the gaming headphone market in this region and it is estimated that the market will witness significant growth during the next few years.
This report focuses on Gaming Headphone volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Headphone market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
CORSAIR
SteelSeries
ROCCAT STUDIOS
Razer
Turtle Beach
Sennheiser
Logitech
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Segment by Regions
North America
Europe
China
Japan
Segment by Type
Wired Gaming Headphone
Wireless Gaming Headphone
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Segment by Application
Personal Use
Commercial Use
Table of Contents
1 Gaming Headphone Market Overview
2 Global Gaming Headphone Market Competition by Manufacturers
3 Global Gaming Headphone Production Market Share by Regions
4 Global Gaming Headphone Consumption by Regions
5 Global Gaming Headphone Production, Revenue, Price Trend by Type
5.1 Global Gaming Headphone Production Market Share by Type (2014-2019)
5.2 Global Gaming Headphone Revenue Market Share by Type (2014-2019)
5.3 Global Gaming Headphone Price by Type (2014-2019)
5.4 Global Gaming Headphone Production Growth by Type (2014-2019)
6 Global Gaming Headphone Market Analysis by Applications
6.1 Global Gaming Headphone Consumption Market Share by Application (2014-2019)
6.2 Global Gaming Headphone Consumption Growth Rate by Application (2014-2019)
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12 Research Findings and Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer
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