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iCrowdNewswire Nov 26, 2020 12:00 PM ET

Brand Licensing Market – Global Industry Analysis, Size, Share, Growth, Trends & Forecast 2020 – 2026


iCrowd Newswire - Nov 26, 2020

Global Brand Licensing Industry

New Study Reports “Brand Licensing Market 2020 Global Market Opportunities, Challenges, Strategies and Forecasts 2026” has been Added on WiseGuyReports.

Report Summary:

The Global Brand Licensing Market is studied in great detail in the new research report, which provides the readers with an accurate overview of the market’s historical growth patterns and further provides studied forecasts regarding the Global Brand Licensing Market’s likely growth trajectory over the forecast period from 2020 to 2026. The major drivers and restraints operating on the Global Brand Licensing Market are also analyzed in the report to give readers a clear idea of what is driving and holding back the market, respectively. Key tactics and competitive strategies used major players are also analyzed in the competitive analysis section of the report, which profiles major market players in order to provide readers with a clear picture of the Global Brand Licensing Market’s competitive landscape and dynamics.

This report focuses on the global Brand Licensing status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Brand Licensing development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

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The key players covered in this study
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon
Major League Baseball
IMG College (Collegiate Licensing Company)
Sanrio
Sequential Brands Group
Westinghouse
General Motors
National Basketball Association
Electrolux
National Football League
Warner Bros. Consumer Products
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE

Market segment by Type, the product can be split into
Apparels
Toys
Accessories
Home Decoration
Software/Vedio Games
Food and Beverage
Others

Global Brand Licensing Industry Drivers and Risks

With the industry report covering the various volume and value patterns, a detailed analysis is given in the Global Brand Licensing Market report. To offer an overview of the overall market, main growth drivers, risks, and opportunities were also assessed. The industry-specific threats and risks outlined in the report are aimed to provide market entrants and key players with a mitigation strategy. The effect of supply and demand fluctuations on the market as well as the overall prices have been covered by this report.

Global Brand Licensing Market Regional Description

The research and market forecast for the Global Brand Licensing Market were given at both the global and regional levels. The regions were analyzed along with future perspectives in terms of consumer product use and development patterns. The study focuses on main regions such as the Middle East & Africa, Europe, Latin America, Asia Pacific, North America, and others.

Market segment by Application, split into
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others

Global Brand Licensing Industry Method of Research

The market analysis approach using Porter’s Five Forces model has been used to analyze the different parameters for the Global Wi-Fi Market. The market research report aims to provide a market forecast that covers the market in terms of value and volume for the period 2020-2026. An in-depth study of the Global Brand Licensing Market based on the information obtained from both primary and secondary sources has been carried out by the market report.

Global Brand Licensing Market Key Players

The study provides a detailed profile on each of the main players operating in the Global Wi-Fi Market, covering the company data from previous years. Since the market share held by each company is subject to several factors that influence the rankings, the report offers a competitive benchmarking to help better understand the business landscape. The Global Brand Licensing Market report also discusses strategic trends such as product releases, acquisitions, mergers, and agreements.

Report covers:

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Some points from table of content:

1 Report Overview
2 Global Growth Trends by Regions
3 Competition Landscape by Key Players
4 Breakdown Data by Type (2015-2026)
5 Brand Licensing Breakdown Data by Application (2015-2026)
6 North America
7 Europe
8 China
9 Japan
10 Southeast Asia
11 India
12 Central & South America
13 Key Players Profiles
13.1 The Walt Disney Company
13.1.1 The Walt Disney Company Company Details
13.1.2 The Walt Disney Company Business Overview and Its Total Revenue
13.1.3 The Walt Disney Company Brand Licensing Introduction
13.1.4 The Walt Disney Company Revenue in Brand Licensing Business (2015-2020))
13.1.5 The Walt Disney Company Recent Development
13.2 Meredith Corporation
13.2.1 Meredith Corporation Company Details
13.2.2 Meredith Corporation Business Overview and Its Total Revenue
13.2.3 Meredith Corporation Brand Licensing Introduction
13.2.4 Meredith Corporation Revenue in Brand Licensing Business (2015-2020)
13.2.5 Meredith Corporation Recent Development
13.3 PVH Corp.
13.3.1 PVH Corp. Company Details
13.3.2 PVH Corp. Business Overview and Its Total Revenue
13.3.3 PVH Corp. Brand Licensing Introduction
13.3.4 PVH Corp. Revenue in Brand Licensing Business (2015-2020)
13.3.5 PVH Corp. Recent Development
13.4 Iconix Brand Group
13.4.1 Iconix Brand Group Company Details
13.4.2 Iconix Brand Group Business Overview and Its Total Revenue
13.4.3 Iconix Brand Group Brand Licensing Introduction
13.4.4 Iconix Brand Group Revenue in Brand Licensing Business (2015-2020)
13.4.5 Iconix Brand Group Recent Development
13.5 Authentic Brands Group
13.5.1 Authentic Brands Group Company Details
13.5.2 Authentic Brands Group Business Overview and Its Total Revenue
13.5.3 Authentic Brands Group Brand Licensing Introduction
13.5.4 Authentic Brands Group Revenue in Brand Licensing Business (2015-2020)
13.5.5 Authentic Brands Group Recent Development
13.6 Universal Brand Development
13.6.1 Universal Brand Development Company Details
13.6.2 Universal Brand Development Business Overview and Its Total Revenue
13.6.3 Universal Brand Development Brand Licensing Introduction
13.6.4 Universal Brand Development Revenue in Brand Licensing Business (2015-2020)
13.6.5 Universal Brand Development Recent Development
13.7 Nickelodeon
13.7.1 Nickelodeon Company Details
13.7.2 Nickelodeon Business Overview and Its Total Revenue
13.7.3 Nickelodeon Brand Licensing Introduction
13.7.4 Nickelodeon Revenue in Brand Licensing Business (2015-2020)
13.7.5 Nickelodeon Recent Development
13.8 Major League Baseball
13.8.1 Major League Baseball Company Details
13.8.2 Major League Baseball Business Overview and Its Total Revenue
13.8.3 Major League Baseball Brand Licensing Introduction
13.8.4 Major League Baseball Revenue in Brand Licensing Business (2015-2020)
13.8.5 Major League Baseball Recent Development
13.9 IMG College (Collegiate Licensing Company)
13.9.1 IMG College (Collegiate Licensing Company) Company Details
13.9.2 IMG College (Collegiate Licensing Company) Business Overview and Its Total Revenue
13.9.3 IMG College (Collegiate Licensing Company) Brand Licensing Introduction
13.9.4 IMG College (Collegiate Licensing Company) Revenue in Brand Licensing Business (2015-2020)
13.9.5 IMG College (Collegiate Licensing Company) Recent Development
13.10 Sanrio
13.10.1 Sanrio Company Details
13.10.2 Sanrio Business Overview and Its Total Revenue
13.10.3 Sanrio Brand Licensing Introduction
13.10.4 Sanrio Revenue in Brand Licensing Business (2015-2020)
13.10.5 Sanrio Recent Development
13.11 Sequential Brands Group
10.11.1 Sequential Brands Group Company Details
10.11.2 Sequential Brands Group Business Overview and Its Total Revenue
10.11.3 Sequential Brands Group Brand Licensing Introduction
10.11.4 Sequential Brands Group Revenue in Brand Licensing Business (2015-2020)
10.11.5 Sequential Brands Group Recent Development
13.12 Westinghouse
10.12.1 Westinghouse Company Details
10.12.2 Westinghouse Business Overview and Its Total Revenue
10.12.3 Westinghouse Brand Licensing Introduction
10.12.4 Westinghouse Revenue in Brand Licensing Business (2015-2020)
10.12.5 Westinghouse Recent Development
13.13 General Motors
10.13.1 General Motors Company Details
10.13.2 General Motors Business Overview and Its Total Revenue
10.13.3 General Motors Brand Licensing Introduction
10.13.4 General Motors Revenue in Brand Licensing Business (2015-2020)
10.13.5 General Motors Recent Development
13.14 National Basketball Association
10.14.1 National Basketball Association Company Details
10.14.2 National Basketball Association Business Overview and Its Total Revenue
10.14.3 National Basketball Association Brand Licensing Introduction
10.14.4 National Basketball Association Revenue in Brand Licensing Business (2015-2020)
10.14.5 National Basketball Association Recent Development
13.15 Electrolux
10.15.1 Electrolux Company Details
10.15.2 Electrolux Business Overview and Its Total Revenue
10.15.3 Electrolux Brand Licensing Introduction
10.15.4 Electrolux Revenue in Brand Licensing Business (2015-2020)
10.15.5 Electrolux Recent Development
13.16 National Football League
10.16.1 National Football League Company Details
10.16.2 National Football League Business Overview and Its Total Revenue
10.16.3 National Football League Brand Licensing Introduction
10.16.4 National Football League Revenue in Brand Licensing Business (2015-2020)
10.16.5 National Football League Recent Development
13.17 Warner Bros. Consumer Products
10.17.1 Warner Bros. Consumer Products Company Details
10.17.2 Warner Bros. Consumer Products Business Overview and Its Total Revenue
10.17.3 Warner Bros. Consumer Products Brand Licensing Introduction
10.17.4 Warner Bros. Consumer Products Revenue in Brand Licensing Business (2015-2020)
10.17.5 Warner Bros. Consumer Products Recent Development
13.18 The Pokémon Company International
10.18.1 The Pokémon Company International Company Details
10.18.2 The Pokémon Company International Business Overview and Its Total Revenue
10.18.3 The Pokémon Company International Brand Licensing Introduction
10.18.4 The Pokémon Company International Revenue in Brand Licensing Business (2015-2020)
10.18.5 The Pokémon Company International Recent Development
13.19 Procter & Gamble
10.19.1 Procter & Gamble Company Details
10.19.2 Procter & Gamble Business Overview and Its Total Revenue
10.19.3 Procter & Gamble Brand Licensing Introduction
10.19.4 Procter & Gamble Revenue in Brand Licensing Business (2015-2020)
10.19.5 Procter & Gamble Recent Development
13.20 Ferrari
10.20.1 Ferrari Company Details
10.20.2 Ferrari Business Overview and Its Total Revenue
10.20.3 Ferrari Brand Licensing Introduction
10.20.4 Ferrari Revenue in Brand Licensing Business (2015-2020)
10.20.5 Ferrari Recent Development
13.21 Ralph Lauren
10.21.1 Ralph Lauren Company Details
10.21.2 Ralph Lauren Business Overview and Its Total Revenue
10.21.3 Ralph Lauren Brand Licensing Introduction
10.21.4 Ralph Lauren Revenue in Brand Licensing Business (2015-2020)
10.21.5 Ralph Lauren Recent Development
13.22 Mattel
10.22.1 Mattel Company Details
10.22.2 Mattel Business Overview and Its Total Revenue
10.22.3 Mattel Brand Licensing Introduction
10.22.4 Mattel Revenue in Brand Licensing Business (2015-2020)
10.22.5 Mattel Recent Development
13.23 Ford Motor Company
10.23.1 Ford Motor Company Company Details
10.23.2 Ford Motor Company Business Overview and Its Total Revenue
10.23.3 Ford Motor Company Brand Licensing Introduction
10.23.4 Ford Motor Company Revenue in Brand Licensing Business (2015-2020)
10.23.5 Ford Motor Company Recent Development
13.24 BBC Worldwide
10.24.1 BBC Worldwide Company Details
10.24.2 BBC Worldwide Business Overview and Its Total Revenue
10.24.3 BBC Worldwide Brand Licensing Introduction
10.24.4 BBC Worldwide Revenue in Brand Licensing Business (2015-2020)
10.24.5 BBC Worldwide Recent Development
13.25 The Hershey Company
10.25.1 The Hershey Company Company Details
10.25.2 The Hershey Company Business Overview and Its Total Revenue
10.25.3 The Hershey Company Brand Licensing Introduction
10.25.4 The Hershey Company Revenue in Brand Licensing Business (2015-2020)
10.25.5 The Hershey Company Recent Development
13.26 Stanley Black & Decker
10.26.1 Stanley Black & Decker Company Details
10.26.2 Stanley Black & Decker Business Overview and Its Total Revenue
10.26.3 Stanley Black & Decker Brand Licensing Introduction
10.26.4 Stanley Black & Decker Revenue in Brand Licensing Business (2015-2020)
10.26.5 Stanley Black & Decker Recent Development
13.27 PGA Tour
10.27.1 PGA Tour Company Details
10.27.2 PGA Tour Business Overview and Its Total Revenue
10.27.3 PGA Tour Brand Licensing Introduction
10.27.4 PGA Tour Revenue in Brand Licensing Business (2015-2020)
10.27.5 PGA Tour Recent Development
13.28 National Hockey League
10.28.1 National Hockey League Company Details
10.28.2 National Hockey League Business Overview and Its Total Revenue
10.28.3 National Hockey League Brand Licensing Introduction
10.28.4 National Hockey League Revenue in Brand Licensing Business (2015-2020)
10.28.5 National Hockey League Recent Development
13.29 Sunkist Growers
10.29.1 Sunkist Growers Company Details
10.29.2 Sunkist Growers Business Overview and Its Total Revenue
10.29.3 Sunkist Growers Brand Licensing Introduction
10.29.4 Sunkist Growers Revenue in Brand Licensing Business (2015-2020)
10.29.5 Sunkist Growers Recent Development
13.30 WWE
10.30.1 WWE Company Details
10.30.2 WWE Business Overview and Its Total Revenue
10.30.3 WWE Brand Licensing Introduction
10.30.4 WWE Revenue in Brand Licensing Business (2015-2020)
10.30.5 WWE Recent Development
14 Analyst’s Viewpoints/Conclusions
15 Appendix

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Keywords:    global brand licensing market, brand licensing reports, brand licensing market, brand licensing research, brand licensing industry, brand licensing trends, brand licensing forecast

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