The new report by Expert Market Research titled, ‘Global 3D Animation Market Size, Share, Price, Trends, Analysis, Report and Forecast 2020-2025′, gives an in-depth analysis of the global 3D animation market, assessing the market based on its segments like techniques, components, deployment, applications, and major regions. The report tracks the latest trends in the industry and studies their impact on the overall market. It also assesses the market dynamics, covering the key demand and price indicators, along with analysing the market based on the SWOT and Porter’s Five Forces models.
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The key highlights of the report include:
Market Overview (2015-2025)
The demand for 3D animation has been growing since the past few years, owing to the rising digitalisation and advancements in 3D visualization techniques. Moving further, the market is anticipated to witness an accelerating growth over the forecast period, which can be attributed to the growing adoption of VFX technology and various 3D technologies, like motion graphics and 3D rendering, among others, for creating of 3D animation movies. The fast-paced adoption of the VFX technique and its utilisation is impelling the market growth further, creating professional opportunities for animators, graphic designers, and software developers. The demand for high-quality digital content from game developers, designers, and education systems is aiding the 3D animation market. However, data piracy and high-cost involvement are some constraints that are hindering the market growth.
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Industry Definition and Major Segments
3D animation technology is used to create motion pictures in a three-dimensional setting, building prototypes for 3D projectors, for applications in movie making, game development, and others. In addition, 3D scanning and 3D mapping are some of the major applications for the market. Based on technique, the market is segmented into:
3D modelling holds the largest market share, among other technique segments.
By component, the market can be divided into:
Based on deployment, the market can be segregated into:
On the basis of applications, the market can be categorised as:
The entertainment industry is rapidly booming, with wide applications of 3D animation for better visual effects.
By region, the market is segmented into:
North America holds the largest share in the market, whereas the Asia Pacific is the highest growing market with a rising rate of application of 3D animation.
Autodesk, Inc. is expected to acquire Pype, India, which provides cloud-based solutions to the clients. The acquisition is expected to be completed by October 2020 and will help strengthen Autodesk’s market position in the regional market. The inclusion of smart class in education systems utilising 3D animation for knowledge sharing is also gaining traction and catalysing the market growth. The rising trends in virtual reality and artificial intelligence is further propelling the market forward. The development of the 3D animation market has strengthened the market for gaming software as well.
Key Market Players
The major players in the market are Autodesk, Inc. (NASDAQ: ADSK), Adobe Inc. (NASDAQ: ADBE), Corel Corporation, Nemetschek Group (ETR: NEM), Nvidia Corporation (NASDAQ: NVDA), Maxon Computer GmBH, NewTek Inc. (NASDAQ: NEWT), ZCO Corporation, Toon Boon Animation, Inc., and others. The report covers the market shares, capacities, plant turnarounds, expansions, investments, and mergers and acquisitions, among other latest developments of these market players.
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Note 2: As the novel coronavirus (COVID-19) continues to spread across the world, our analysts are constantly tracking the impact of this rapidly evolving situation on the markets and consumer purchase behaviours. Thus, our latest estimates and analysis about the current market trends and forecast will exhaustively reflect the effects of this emerging pandemic.
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