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Sep 11, 2020 3:15 AM ET

5G Enabled Virtual Reality (VR) Market WILL HIT BIG REVENUES IN FUTURE | BIGGEST OPPORTUNITY BY KEY PLAYERS – Atmel Corporation, BARCO, Cypress Semiconductor Corp, Facebook


iCrowd Newswire - Sep 11, 2020

The ‘ 5G Enabled Virtual Reality (VR) market’ research report added by Report Ocean, is an in-depth analysis of the latest developments, market size, status, upcoming technologies, industry drivers, challenges, regulatory policies, with key company profiles and strategies of players. The research study provides market overview; 5G Enabled Virtual Reality (VR) derived key statistics, based on the market status of the manufacturers and is a valuable source of guidance and direction for companies and individuals interested in 5G Enabled Virtual Reality (VR) market size forecast, Get report to understand the structure of the complete fine points (Including Full TOC, List of Tables & Figures, Chart).

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A combination of factors, including COVID-19 containment situation, end-use market recovery & Recovery Timeline of 2020/ 2021

covid-19 scenario Market Behavior/ Level of Risk and Opportunity End Industry Behavior/ Opportunity Assessment Expected Industry Recovery Timeline Business Impact Horizon
Opening of Economy by Q3 2020 xx xx xx xx
Recovery – Opening of Economy extended till Q4 2020 / Q1 2021 xx xx xx xx

 Global 5G enabled virtual reality market will reach $103.26 billion by 2030, growing by 36.9% annually over 2020-2030 despite the impact of COVID-19. The shipment of 5G VR devices is expected to advance to 9,899.8 million units in 2030 driven by the fast-growing 5G deployment and active users.

Highlighted with 70 tables and 80 figures, this 180-page report “Global 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

–           Market Structure

–           Growth Drivers

–           Restraints and Challenges

–           Emerging Product Trends & Market Opportunities

–           Porter’s Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Region.

Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

Hardware

–           Full Feature Devices

–           Hardware Components

Software

–           Consumer

–           Commercial

–           Industrial

Service

Based on end use, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

Consumer

–           Gaming

–           Entertainment & Media

–           Other Consumer Sections

Commercial

–           Healthcare

–           E-commerce & Retail

–           E-learning & Education

–           Real Estate

–           Other Commercial Sectors

Industrial

–           Manufacturing

–           Pharmaceutical Industry

–           Defense & Aerospace

–           Farming

–           Other Industrial Sectors

Geographically, the following regions together with the listed national/local markets are fully investigated:

–           APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)

–           Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

–           North America (U.S., Canada, and Mexico)

–           South America (Brazil, Chile, Argentina, Rest of South America)

–           RoW (Saudi Arabia, UAE, South Africa)

For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of all regional markets by country and split of key national markets by Offering and End Use over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Atmel Corporation

BARCO

Cypress Semiconductor Corp

Facebook

Google

HoloLens

Huawei Technologies

Integrated Device Technology Inc

Intel Corporation

Leap Motion, Inc.

LG Corporation

Maxim Integrated

Microsoft Corporation

NGRAIN

NKK Switches

Nokia

Oculus

Orion Software

Qualcomm Inc.

Rohm Semiconductor

Samsung Electronics

Semtech Corporation

Sensics, Inc.

Sixense Entertainment, Inc.

Sixense MakeVR

Sixense STEM

StreamVR

Texas Instruments

VREAL

VRWorks

Vuzix Corporation

ZTE Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

A systematic step framework for How to Tackle The Situation… “MITIGATE” | “SUSTAIN” | “GROW”: Business Strategy Recovery, Scenario and Planning

Key Segments Studied in the Global 5G Enabled Virtual Reality (VR) Market

Geographical Breakdown: Regional level analysis of the market, currently covering North America, Europe, China & Japan

In-Depth Qualitative Analyses Include Identification And Investigation Of The Following Aspects: Market Structure, Growth Drivers, Restraints and Challenges, Emerging Product Trends & Market Opportunities, Porter’s Fiver Forces. The report also inspects the financial standing of the leading companies, which includes gross profit, revenue generation, sales volume, sales revenue, manufacturing cost, individual growth rate, and other financial ratios. The report basically gives information about the Market trends, growth factors, limitations, opportunities, challenges, future forecasts, and details about all the key market players.

(Check Our Exclusive Offer: Ask for Discount to our Representative)

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Changing Forecasts in a Time of Crisis: explores key issues, including:

Key questions answered: Study Explore COVID 19 Outbreak Impact Analysis

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Key Points Covered in 5G Enabled Virtual Reality (VR) Market Report: COVID 19 Impact Analysis

1 Introduction          8

1.1 Industry Definition and Research Scope       8

1.1.1 Industry Definition    8

1.1.2 Research Scope            9

1.2 Research Methodology 12

1.2.1 Overview of Market Research Methodology         12

1.2.2 Market Assumption   13

1.2.3 Secondary Data           13

1.2.4 Primary Data  13

1.2.5 Data Filtration and Model Design  15

1.2.6 Market Size/Share Estimation        16

1.2.7 Research Limitations            17

1.3 Executive Summary      18

2 Market Overview and Dynamics           22

2.1 Market Size and Forecast        22

2.2 Major Growth Drivers 23

2.3 Market Restraints and Challenges    28

2.4 Emerging Opportunities and Market Trends          31

2.5 Porter’s Fiver Forces Analysis            35

3 Segmentation of Global Market by Offering  39

3.1 Market Overview by Offering  39

3.2 Hardware            41

3.2.1 Full Feature Devices 42

3.2.2 Hardware Components        43

3.3 Software  44

3.4 Service     45

4 Segmentation of Global Market by End Use  46

4.1 Market Overview by End Use  46

4.2 Consumer           48

4.2.1 Gaming            49

4.2.2 Entertainment & Media       50

4.2.3 Other Consumer Sections   51

4.3 Commercial       52

4.3.1 Healthcare       53

4.3.2 E-commerce & Retail            54

4.3.3 E-learning & Education        55

4.3.4 Real Estate      56

4.3.5 Other Commercial Sectors  57

4.4 Industrial           58

4.4.1 Manufacturing            60

4.4.2 Pharmaceutical Industry     61

4.4.3 Defense & Aerospace 62

4.4.4 Farming           63

4.4.5 Other Industrial Sectors      64

5 Segmentation of Global Market by Region     65

5.1 Geographic Market Overview 2019-2030     65

5.2 North America Market 2019-2030 by Country      69

5.2.1 Overview of North America Market           69

5.2.2 U.S.       73

5.2.3 Canada 77

5.2.4 Mexico  79

5.3 European Market 2019-2030 by Country    81

5.3.1 Overview of European Market         81

5.3.2 Germany          85

5.3.3 UK         87

5.3.4 France  89

5.3.5 Spain     91

5.3.6 Italy      93

5.3.7 Russia   95

5.3.8 Rest of European Market     97

5.4 Asia-Pacific Market 2019-2030 by Country 99

5.4.1 Overview of Asia-Pacific Market     99

5.4.2 Japan    103

5.4.3 China    106

5.4.4 Australia          108

5.4.5 India     110

5.4.6 South Korea    112

5.4.7 Rest of APAC Region 114

5.5 South America Market 2019-2030 by Country       116

5.5.1 Argentina         119

5.5.2 Brazil    121

5.5.3 Chile     123

5.5.4 Rest of South America Market        125

5.6 Rest of World Market 2019-2030 by Country         126

5.6.1 UAE       129

5.6.2 Saudi Arabia   131

5.6.3 South Africa    133

5.6.4 Other National Markets       135

6 Competitive Landscape   136

6.1 Overview of Key Vendors         136

6.2 New Product Launch, Partnership, Investment, and M&A          139

6.3 Company Profiles          140

Atmel Corporation  140

BARCO          142

Cypress Semiconductor Corp        143

Facebook       144

Google           145

HoloLens      146

Huawei Technologies         147

Integrated Device Technology Inc           148

Intel Corporation    149

Leap Motion, Inc.    150

LG Corporation        151

Maxim Integrated   152

Microsoft Corporation        153

NGRAIN        154

NKK Switches           155

Nokia 156

Oculus           157

Orion Software        158

Qualcomm Inc.        159

Rohm Semiconductor        160

Samsung Electronics          161

Semtech Corporation         162

Sensics, Inc.  163

Sixense Entertainment, Inc.         164

Sixense MakeVR      165

Sixense STEM          166

StreamVR     167

Texas Instruments  168

VREAL           169

VRWorks       170

Vuzix Corporation   171

ZTE Corporation      173

7 Investing in Global Market: Risk Assessment and Management   174

7.1 Risk Evaluation of Global Market      174

7.2 Critical Success Factors (CSFs)          177

Related Reports and Products      180

Continued….

……..and view more in complete table of Contents

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