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The ‘ Online Virtual Fitness market’ research report added by Report Ocean, is an in-depth analysis of the latest developments, market size, status, upcoming technologies, industry drivers, challenges, regulatory policies, with key company profiles and strategies of players. The research study provides market overview, Online Virtual Fitness market definition, regional market opportunity, sales and revenue by region, manufacturing cost analysis, Industrial Chain, market effect factors analysis, Online Virtual Fitness market size forecast, market data & Graphs and Statistics, Tables, Bar &Pie Charts, and many more for business intelligence.
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Virtual or online fitness is the fusion of workout with technology. The online workouts are designed for ease and convenience of individual to suit their schedule and needs. Typically, the virtual workout sessions are played in fitness clubs on the big screen. The clubs may have them prescheduled as well as offers facilities of on demand workout sessions as per the convenience of the user. Online fitness coaching is another type of virtual fitness which enables users to receive fitness as well as nutrition coaching from a nutrition or fitness coach over the fitness app or website.
Increase in need for advanced fitness sessions to achieve physical fitness, growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs, growing demand of AR or VR based fitness, and increase in demand for healthy foods are some of the major factors that drives the growth of the virtual or online fitness market. Moreover, lack of timings to attend training sessions at fitness clubs further drives market growth. In addition to this, COVID-19 pandemic is disrupted the lives of people and causing fitness centers such as gyms and other fitness clubs to stay closed. This has led to rapid surge in adoption of fitness videos as people have started workouts at their homes which in turn will support the growth of the market. However, interruptions in the flow of the class due to tech glitches along with the lack of real interaction with the instructor may hinder the market growth to some extent. Furthermore, growing popularity of online or virtual fitness programs among older adult age group as their focus on health & fitness is further provides numerous opportunities for the market to grow.
The virtual or online fitness market is segmented on the basis of streaming type, device type, session type, revenue model, end user, and region. On the basis of streaming type, it is categorized into Live and on demand. On the basis of device type, it is classified into smart TVs, smartphones, laptops desktops and tablets, others. By session type, it is bifurcated into group and solo. Depending on revenue model, it is divided into subscription, advertisement, and hybrid. By age group, the market is classified as professional gyms, sports institutes, defense institutes, educational institutions, corporate institutions, individuals, and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The company profiles of virtual or online fitness market players included in this report are ClassPass Inc., Fitbit, Inc., FitnessOnDemand, Les Mills International Ltd., Navigate Wellbeing Solutions, Peerfit, Inc., Reh-Fit Centre, Sworkit, Viva Leisure, Wellbeats, Inc., Peloton, and Zwift.
KEY BENEFITS FOR STAKEHOLDERS
– This study includes the virtual or online fitness market analysis, trends, and future estimations to determine the imminent investment pockets.
– The report presents information related to key drivers, restraints, and opportunities of the market.
– The virtual or online fitness market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.
– Porter;s five forces analysis illustrates the potency of buyers & suppliers in the virtual or online fitness market.
KEY MARKET SEGMENTS
BY STREAMING TYPE
– Live
– On Demand
BY SESSION TYPE
– Group
– Solo
BY DEVICE TYPE
– Smart TV
– Smartphones
– Laptops, Desktops, and Tablets
– Others
BY REVENUE MODEL
– Subscription
– Advertisement
– Hybrid
BY END USER
– Professional Gyms
– Sports Institutes
– Defense Institutes
– Educational Institutions
– Corporate Institutions
– Individuals
– Others
KEY MARKET PLAYERS
– ClassPass Inc.
– Fitbit, Inc.
– FitnessOnDemand
– Les Mills International Ltd.
– Navigate Wellbeing Solutions
– Peerfit, Inc.
– Reh-Fit Centre
– Sworkit
– Viva Leisure,
– Wellbeats, Inc.
– Peloton
– Zwift
Geographically, the following regions together with the listed national/local markets are fully investigated:
– APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
– Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
– North America (U.S., Canada, and Mexico)
– South America (Brazil, Columbia, Argentina, Rest of South America)
– MEA (Saudi Arabia, UAE, Egypt)
Impact of COVID-19 on the Global Market
The research report compiled by Report Ocean offers the study of market opportunities and market impact that are created due to the COVID-19 pandemic. The detailed research report is focused upon all direct and indirect impact of COVID-19 with new product launches, pipeline analysis, supply chain overview, government regulations, strategies adopted by related market players and upcoming vaccines and drug status. Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.(*If you have any special requirements, please let us know and we will offer you the report as you want.)
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Key Points Covered in Online Virtual Fitness Market Report: Study Explore COVID 19 Outbreak Impact Analysis
CHAPTER 1:INTRODUCTION
1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.2.1.Key market segments
1.2.2.Key market players
1.3.RESEARCH METHODOLOGY
1.3.1.Secondary research
1.3.2.Primary research
1.3.3.Analyst tools & models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.CXO PERSPECTIVE
CHAPTER 3:MARKET OVERVIEW
3.1.MARKET DEFINITION AND SCOPE
3.2.PORTER;S FIVE FORCES ANALYSIS
3.2.1.Moderate-to-high bargaining power of suppliers
3.2.2.Moderate-to-high bargaining power of buyer
3.2.3.Moderate-to-high threat of substitutes
3.2.4.Low-to-high threat of new entrants
3.2.5.Low-to-high competitive rivalry
3.3.VALUE CHAIN ANALYSIS
3.4.MARKET DYNAMICS
3.4.1.Drivers
3.4.1.1.Increase in need for advanced fitness sessions to achieve physical fitness
3.4.1.2.Growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs
3.4.1.3.Increase in demand for healthy foods
3.4.1.4.Lack of time to attend training sessions at fitness institutes
3.4.1.5.Rising demand for AR & VR based fitness
3.4.1.6.Shut down of gyms and studios due to ongoing COVID-19 Pandemic situation
3.4.2.Restraints
3.4.2.1.No real interaction with the instructor
3.4.2.2.Interruption in the flow of the class due to tech glitches
3.4.3.Opportunities
3.4.3.1.Growing popularity of online fitness programs among elderly population
3.5.MARKET EVOLUTION/ INDUSTRY ROADMAP
3.6.IMPACT OF GOVERNMENT REGULATIONS ON VIRTUAL OR ONLINE FITNESS MARKET
3.7.PATENT ANALYSIS
3.7.1.By Region (1995-2020)
3.7.2.By Applicant
3.8. COVID-19 IMPACT ANALYSIS
3.8.1. Impact on market size
3.8.2. Consumer trends, preferences, and budget impact
3.8.3. Regulatory framework
3.8.4. Economic impact
3.8.5. Key player strategies to tackle negative impact
3.8.6. Opportunity window
CHAPTER 4:VIRTUAL OR ONLINE FITNESS MARKET, STREAMING TYPE
4.1.OVERVIEW
4.2.LIVE STREAMING
4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country
4.3.ON DEMAND STREAMING
4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country
CHAPTER 5:VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE
5.1.OVERVIEW
5.2.SMART TV
5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country
5.3.SMARTPHONE
5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country
5.4.LAPTOPS, DESKTOPS, AND TABLETS
5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast, by region
5.4.3.Market analysis, by country
5.5.OTHERS
5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast, by region
5.5.3.Market analysis, by country
CHAPTER 6:VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE
6.1.OVERVIEW
6.2.GROUP
6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country
6.3.SOLO
6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region
CHAPTER 7:VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL
7.1.OVERVIEW
7.2.SUBSCRIPTION
7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast, by region
7.2.3.Market analysis, by country
7.3.ADVERTISEMENT
7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast, by region
7.3.3.Market analysis, by country
7.4.HYBRID
7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast, by region
7.4.3.Market analysis, by country
CHAPTER 8:VIRTUAL OR ONLINE FITNESS MARKET, BY END USER
8.1.OVERVIEW
8.2.PROFESSIONAL GYMS
8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast, by region
8.2.3.Market analysis, by country
8.3.SPORTS INSTITUTES
8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast, by region
8.3.3.Market analysis, by country
8.3.DEFENSE INSTITUTES
8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast, by region
8.3.3.Market analysis, by country
8.4.EDUCATIONAL INSTITUTES
8.4.1.Key market trends, growth factors, and opportunities
8.4.2.Market size and forecast, by region
8.4.3.Market analysis, by country
8.5.CORPORATE INSTITUTION
8.5.1.Key market trends, growth factors, and opportunities
8.5.2.Market size and forecast, by region
8.5.3.Market analysis, by country
8.6.INDIVIDUALS
8.6.1.Key market trends, growth factors, and opportunities
8.6.2.Market size and forecast, by region
8.6.3.Market analysis, by country
8.7.OTHERS
8.7.1.Key market trends, growth factors, and opportunities
8.7.2.Market size and forecast, by region
8.7.3.Market analysis, by country
CHAPTER 9:VIRTUAL OR ONLINE FITNESS MARKET, BY REGION
9.1.OVERVIEW
….
CHAPTER 10:COMPETITIVE LANDSCAPE
10.1.KEY PLAYER POSITIONING ANALYSIS, 2019
10.2.TOP WINNING STRATEGIES
10.3.COMPETITIVE DASHBOARD
10.4.KEY DEVELOPMENTS
10.4.1.New product launches
10.4.2.Product development
10.4.3.Collaboration
10.4.4.Acquisition
10.4.5.Partnership
10.4.6.Business Expansion
10.4.7.Agreement
CHAPTER 11:COMPANY PROFILES
11.1.CLASSPASS INC.
11.1.1.Company overview
11.1.2.Key executives
11.1.3.Company snapshot
11.1.4.Product portfolio
11.1.5.Key strategic moves and developments
11.2.FITBIT, INC.
11.2.1.Company overview
11.2.2.Key executives
11.2.3.Company snapshot
11.2.4.Product portfolio
11.2.5.Key strategic moves and developments
11.3.FITNESSONDEMAND
11.3.1.Company overview
11.3.2.Key executives
11.3.3.Company snapshot
11.3.4.Product portfolio
11.3.5.Key strategic moves and developments
11.4.LES MILLS INTERNATIONAL LTD.
11.4.1.Company overview
11.4.2.Key executives
11.4.3.Company snapshot
11.4.4.Product portfolio
11.4.5.Key strategic moves and developments
11.5.NAVIGATE WELLBEING SOLUTIONS
11.5.1.Company overview
11.5.2.Key executives
11.5.3.Company snapshot
11.5.4.Product portfolio
11.6.PEERFIT, INC.
11.6.1.Company overview
11.6.2.Key executives
11.6.3.Company snapshot
11.6.4.Product portfolio
11.6.5.Key strategic moves and developments
11.7.REH-FIT CENTRE
11.7.1.Company overview
11.7.2.Key executives
11.7.3.Company snapshot
11.7.4.Product portfolio
11.8.SWORKIT
11.8.1.Company overview
11.8.2.Key executives
11.8.3.Company snapshot
11.8.4.Product portfolio
11.8.5.Key strategic moves and developments
11.9.VIVA LEISURE
11.9.1.Company overview
11.9.2.Key executives
11.9.3.Company snapshot
11.9.4.Product portfolio
11.9.5.Business performance
11.9.6.Key strategic moves and developments
11.10.WELLBEATS, INC.
11.10.1.Company overview
11.10.2.Key executives
11.10.3.Company snapshot
11.10.4.Product portfolio
11.10.5.Key strategic moves and developments
……..and view more in complete table of Contents
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