Part a creative building game and part art platform of the future, OWW connects artists and art-curious players in new and original ways. In so doing, it has attracted one of the most vibrant and interesting communities in any online game.
Occupy White Walls is a virtual world where you design and build a gallery, curate your own art collection and open it to other players.
The game has been in early access* for 15 months, during which it has been continually extended and expanded. We now need your help (yes yours!) to take it to the next level. Please feel free to check it out free on Steam.
*Early Access means that the game is mostly stable but under heavy development.
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We love what we do, and we want to continue doing it: making OWW bigger, better, and even more fun.
We want to bring Occupy White Walls to the mainstream, displaying and enabling art and creativity to a much wider audience on many more platforms.
We want to add new creative features, extra content and as much new art as we can lay our hands-on. We want to polish every small detail of the game. We have a roadmap that goes far, far, far into the future, and with your help, we can realise this dream.
We need your support, enthusiasm and ongoing involvement to help make OWW all that it can be. Kickstarter is a terrific way for the community to get involved, to suggest ideas and to share in the excitement.
It’s no surprise that we think OWW is awesome, but you don’t have to take our word for it – try it yourself! OWW is live and free on Steam, check out the reviews too!
Installation art feature, coming soon
Installation art is an upcoming feature where optimised small objects can be placed in a free form way. Installation sets are unique objects that can only be used in installations and cannot be used as normal assets. Additional sets outside of the Kickstarter will be available on an ongoing basis.
Our vision for an art platform of the future
We believe that the current ‘wall-based’ gallery model is broken, it doesn’t work for audiences who find art boring and off-putting. It doesn’t work for museums and galleries either (who can often display only 5% of their collection) and mainly it doesn’t work for artists who struggle to ‘emerge’ and reach relevant people – fans whose art will resonate with. The only people the ‘art market’ does work for are dealers (even then the 1% of them) and mega-rich collections. We’re here to change that…
A couple of months after the Kickstarter campaign ends we will start offering artwork upload codes on our website for a one time fee of $9 per Artwork (so now is a great opportunity to grab some codes at a huge discount!).
Artist features at a glance
Please refer to the Artist FAQ for more details
Stikipixels is a remote team of 15 people based globally. We work hard and play hard. Without each and every one of us, this game wouldn’t have been possible.
This is part of our vision for where we’d like Occupy White Walls to be, and with your help, we’ll get there, slowly but surely.
Rewards offered during Kickstarter are exclusive* to Kickstarter backers and will not be available elsewhere, ever. We want to give our KS backers genuinely unique and exclusive rewards.
We understand it may be disappointing to some, but we will keep adding cool new assets to the game on an ongoing basis, as we’ve done so far, (hopefully, more of them and quicker if we are successful and can hire more amazing 3D artists).
Many reward tiers include art upload codes that can be gifted to artists whose work you may like to see in the game.
*Other than, art uploads, multiple galleries, installation art feature, dev access, and patron webpage which will be available after the Kickstarter.
Thank you for viewing this far, we are grateful for your support and enthusiasm. If you have any questions feel free to post them in the comments here or jump into our Discord server. See you on the other side.
Stikipixels, London 2020.
Here at Sitkipixels, we already have a working game and continue to add regular updates, features, and optimisation. We believe the proof is in the pudding, you only need to check out the game to see that we can and will do our best to deliver on our promises. However, as OWW in itself is a massive project and the first of its kind, we aim to significantly extend the game’s features, continuously optimise and improve. We might find that certain parts of the game require more time to be polished than others or that certain features might not work out. We are still in early release, which means there are and will be bugs (that we will squash… eventually), existing features could change (we hope for the better), and new features will be added frequently. Being an early release game is not always a bad thing, this means all our players, artists and backers can voice ideas and more often than not, we make player’s ideas a reality in-game. Our goal is to release out of early access and deliver a great game where new content is continuously added for years to come, however sometimes, games may not make it and may fail months to years later. While we cannot foresee the future of OWW, we assure that our players, artists, and backers are the utmost priority for us, and we will do everything within our power to make Occupy White Walls a success for years to come.