Global Location-based Virtual Reality (VR) Market 2019-2023, covers in-depth market investigation with contributions from industry specialists. The report covers the market scene and its development prospects over the coming years. The report also includes types, applications, and an exchange of the key manufactures working in this market. To ascertain the market size, the report displays an itemized image of the market by method for study, blend, and summation of information from different sources.
Analysts forecast the global Location-based Virtual Reality (VR) market to grow at a CAGR of almost 36% during the period 2019-2023. Location-based Virtual Reality (VR) Industry is the greatest segment of Location-based Virtual Reality (VR) application, types with a share of 21.54% in 2018.
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A major factor that is expected to drive the growth of the global location-based VR market is the significant increase in the implementation of VR technology by means of VR headsets and other VR devices such as motion controllers for gaming applications. Furthermore. products such as 0culusTouch controllers conform to the gamers hands, enabling finger recognition and gesture-controlled gaming, thus enhancing the gaming experience. These technological innovations are expected to fuel the adoption of VR in gaming, which will support the growth of the global location-based VR market during the forecast period. Our’ s analysts have predicted that the location-based virtual reality (VR) market will register a CAGR of almost 36% by 2023.
Location-based Virtual Reality (VR) Market Segment by Manufacturers, this report covers:
The Location-based Virtual Reality (VR) Market report also presents the vendor landscape and a corresponding detailed analysis of the major vendors operating in the market. Location-based Virtual Reality (VR) Market report analyses the market potential for each geographical region based on the growth rate, macroeconomic parameters, consumer buying patterns, and market demand and supply scenarios.
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Market Overview of Location-based Virtual Reality (VR) Market:
Market Driver: growing investments in VR technologyMarket Trend: use of inside-out tracking technology in VR headsetMarket Challenge: high VR content development costGrowing investment in VR technology With the growing investments in VR technology and the growing adoption of VR, the global location-based VR market will grow significantly during the forecast period. As a result of its growing popularity, investors are coming forward to invest in VR technology. For instance, more than 25 venture firms and corporates have started the VR Venture Capital Alliance to encourage the growth of VR technology.High VR content development costA VR project is a combination of several different components. Hence, there are several cost factors to be considered while developing VR content. They include the costs incurred during the creation and distribution of VR content and the cost of hardware and software. The high pricing of content development will hinder the growth of the global location-based VR market as the high content prices can lead to high ticket prices for consumers availing location-based VR services.
Geographical Segmentation of Location-based Virtual Reality (VR) Market:
The report provides a basic overview of the Location-based Virtual Reality (VR) industry including definitions, segmentation, applications, key vendors, market drivers and market challenges. The Location-based Virtual Reality (VR) Market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status
Through the statistical analysis, the report depicts the global Location-based Virtual Reality (VR) Market including capacity, production, production value, cost/profit, supply/demand and import/export. The total market is further divided by company, by country, and by application/type for the competitive landscape analysis.
Key questions answered in Location-based Virtual Reality (VR) Market report:
No.of Pages: 109
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Table of Contents of Location-based Virtual Reality (VR) Market:
TOC of Location-based Virtual Reality (VR) Market ReportPART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT •2.1 Preface •2.2 Preface •2.3 Currency conversion rates for US$ PART 03: MARKET LANDSCAPE •Market ecosystem •Market characteristics •Market segmentation analysis PART 04: MARKET SIZING •Market definition •Market sizing 2018 •Market size and forecast 2018-2023 PART 05: FIVE FORCES ANALYSIS •Bargaining power of buyers •Bargaining power of suppliers •Threat of new entrants •Threat of substitutes •Threat of rivalry •Market condition PART 06: MARKET SEGMENTATION BY APPLICATION •Market segmentation by application •Comparison by application •VR arcades – Market size and forecast 2018-2023 •VR cinemas – Market size and forecast 2018-2023 •VR theme parks – Market size and forecast 2018-2023 •Market opportunity by application PART 07: CUSTOMER LANDSCAPE PART 08: GEOGRAPHIC LANDSCAPE •Geographic segmentation •Geographic comparison •APAC – Market size and forecast 2018-2023 •North America – Market size and forecast 2018-2023 •Europe – Market size and forecast 2018-2023 •MEA – Market size and forecast 2018-2023 •South America – Market size and forecast 2018-2023 •Key leading countries •Market opportunity PART 09: DECISION FRAMEWORK PART 10: DRIVERS AND CHALLENGES •Market drivers •Market challenges PART 11: MARKET TRENDS •Use of inside-out tracking technology in VR headsets •Growing popularity of 360-degree content •eSports gaining traction in location-based VR PART 12: VENDOR LANDSCAPE •Overview •Landscape disruption
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