Gaikai is a video game streaming platform that utilizes cloud-based gaming technology to enable users to play games instantly.
Gaikai (Gaikai Inc.) is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required.
This technology powers game services including a next-generation video game and software advertising network that drives sales for video game publishers, developers, retailers, and affiliates via online demos of games and software applications. Users are presented with an offer to try the game or app before buying it, therefore giving them hands-on experience with the product right at the point-of-sale.
Gaikai is driven by a simple mission: make as many games available to as many people on as many devices as possible, easily and instantly.
Gaikai requires nothing more than a standard web browser with ubiquitous plugins like Flash or Java.
Gaikai requires no special hardware or extra computing power. Rather, it can run premium 3D games on something as lightweight as a netbook or smartphone.
There’s nothing to download or install — games are instantly playable with a single click.
[Gaikai’s Website](http://www.gaikai.com)
Robert is the Executive Vice President of Business Operations & Strategic Partnerships at Gaikai (formerly SVP of Interactive Entertainment) where he is in charge of business and corporate development, strategy as well as other operational activities. He brings over 15 years of broad experience to company. Prior to joining Gaikai, Robert was the Vice President of Online Development at Namco Bandai Games, where he was in charge of western-facing online planning, R&D and content creation to enable a future of diverse activities including connected console, e-tail, eCRM and visionary new growth opportunities in IPTV and set-top devices.
Before his work at Namco Bandai, Robert was the Vice President of Business Development & Worldwide Publishing for Atari, where he oversaw the fostering and development of business relationships and global publishing activities, including work on hugely successful franchises like Ghostbusters, Dragonball Z and Neverwinter Nights.
Ueli is Vice President of Cloud Computing at Gaikai. Ueli was previously Lead Architect at UPC Broadband. In this position Ueli was the design authority in complex integration projects with over 30 integrated systems. As CIO of DataCore, he was responsible for the implementation of a highly available server infrastructure project.
In 2004 Ueli became a team lead in J2EE engineering at Cablecom. During his time at Cablecom he was architect and development lead of the first web-based, fully automated real time provisioning system. When Cablecom was purchased by Liberty Global, Ueli was promoted to Integration Architect. In this position he was responsible for Web and OSS integration for all of Europe. Ueli initiated the UPC Canonical Data Model initiative, which is a shared information model for all UPC entities, now utilized across all UPC countries.
Recognized by Digital Media Wire as one of the 25 Executives to Watch in 2010, Nanea brings over 15 years experience in the online service arena.
Prior to joining GAIKAI as the Chief Strategy Officer, Nanea was most recently SVP/COO, Global Online for Electronic Arts, Nanea was directly responsible for transforming the companys legacy online systems into a highly scalable and available service layer capable of growing EA’s digital revenues to over $200MM in 2010. During her tenure at EA, Nanea was responsible for the delivery of a worldwide digital distribution solution with 32 eCommerce storefronts, Global Identity, microtransaction capabilities across multiple platforms, best-in-class web architecture, global data warehouse and a new Community/Multiplayer service layer.
Nanea came to EA through the acquisition of JAMDAT Mobile, a mobile games company that EA acquired in 2006 for $680MM following a very successful IPO in 2005.
As managing partner of Rustic Canyon, Nate is responsible for leading the firm.
Nate is part of an extended family of entrepreneurs. Growing up in this environment instilled in him an appreciation for the process of creating and building great companies. He leans on experience as an investor, entrepreneur, and strategic advisor to work alongside extraordinary entrepreneurs. Nate has a keen interest in disruptive change to help emerging companies create breakthrough products and build value.
Before Rustic Canyon, Nate worked with Professor Clayton Christensen at the Harvard Business School and co-founded an Internet infrastructure company. Previously, Nate worked with the Boston Consulting Group, The Boeing Company and General Electric.
Nate enjoys mountains and oceans and all activities that involve being active with family in these venues.
Mitch Lasky is a general partner at [Benchmark](http://www.benchmark.com/) and has spent more than two decades in the mobile gaming, new media and interactive entertainment businesses. Prior to joining Benchmark, Mitch served as executive vice president of Mobile and Online at Electronic Arts. Previously, he was chairman and chief executive officer of JAMDAT Mobile, Inc (NASDAQ: JMDT), the leading global publisher of wireless entertainment applications, which he joined as a startup in 2000, took public in 2004, and sold to EA in 2006.
Prior to JAMDAT, Mitch served as general manager of eCompanies Wireless LLC, a startup incubator. He also spent five years at Activision, the worlds largest game publisher, most recently as executive vice president of Worldwide Studios. Earlier in his career, Mitch practiced intellectual property law, worked at the Walt Disney Company and started a massively multiplayer online game company.
Originally from Maryland, Brendan Iribe is a serial entrepreneur and product visionary in the video game business, working on a range of successful disruptive technologies. Brendan co-founded Scaleform while in college to provide user interface technologies and SDKs to game developers. After Scaleform was acquired by Autodesk, Brendan joined Gaikai, the video game streaming provider, as chief product officer and investor until it was acquired by Sony.
Brendan is now the co-founder and CEO of Oculus VR, developer of the Oculus Rift virtual reality headset.
Tim is the CTO of EA’s Core Mobile Group (All Play Label). Core Mobile brings EA’s catalog of high-quality games to the most accessible platforms. Tim re-joined EA in 2011 to drive technology sharing and development within the new Labels organization.
Tim served on the Gaikai Advisory Board from Oct 2011 to July 2012. Gaikai was acquired by Sony Computer Entertainment in July 2012.
For most of 2011 Tim was Executive Vice President of Strategic Relationships at Gaikai. He worked closely with major business partners and customers to develop specific plans for their use and monetization of Gaikai technology.
Prior to 2011, Tim worked at Electronic Arts for 16 years. He partnered with the executive staff, business development, and the EA game studios to develop and acquire technologies that could benefit both game teams and their products.
VP of Operations at Gaikai
Vice President of Technical Operations at Gaikai
Founder at AppSlingr
Advisory Board at Gaikai