This report studies the global Affective Computing market, analyzes and researches the Affective Computing development status and forecast in United States, EU, Japan, China, India and Southeast Asia.
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This report focuses on the top players in global market, like
IBM
Intel Corporation
Microsoft
Apple Inc
Texas Advanced Computing Centre (TACC)
Vicon
Qualcomm
Softkinetic
Eyesight Technologies
Gestsure Technologies, Inc
Numenta
Affectiva
Palantir
Pointgrab Ltd
Pyreos Limited
Cognitec Systems
Congnivue Corporation
Elliptic Labs
Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia
Market segment by Type, the product can be split into
Software
Hardware
Market segment by Application, Affective Computing can be split into
Hands-Free Computing
Social Interfaces
Virtual Sales Assistant
Distance Education
Internet Banking
Other
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Table of Contents
Global Affective Computing Market Size, Status and Forecast 2025
1 Industry Overview of Affective Computing
1.1 Affective Computing Market Overview
1.1.1 Affective Computing Product Scope
1.1.2 Market Status and Outlook
1.2 Global Affective Computing Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Affective Computing Market by Type
1.3.1 Software
1.3.2 Hardware
1.4 Affective Computing Market by End Users/Application
1.4.1 Hands-Free Computing
1.4.2 Social Interfaces
1.4.3 Virtual Sales Assistant
1.4.4 Distance Education
1.4.5 Internet Banking
1.4.6 Other
2 Global Affective Computing Competition Analysis by Players
2.1 Affective Computing Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
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3 Company (Top Players) Profiles
3.1 IBM
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Affective Computing Revenue (Million USD) (2013-2018)
3.1.5 Recent Developments
3.2 Intel Corporation
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Affective Computing Revenue (Million USD) (2013-2018)
3.2.5 Recent Developments
3.3 Microsoft
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Affective Computing Revenue (Million USD) (2013-2018)
3.3.5 Recent Developments
3.4 Apple Inc
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Affective Computing Revenue (Million USD) (2013-2018)
3.4.5 Recent Developments
3.5 Texas Advanced Computing Centre (TACC)
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Affective Computing Revenue (Million USD) (2013-2018)
3.5.5 Recent Developments
3.6 Vicon
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Affective Computing Revenue (Million USD) (2013-2018)
3.6.5 Recent Developments
3.7 Qualcomm
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Affective Computing Revenue (Million USD) (2013-2018)
3.7.5 Recent Developments
3.8 Softkinetic
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Affective Computing Revenue (Million USD) (2013-2018)
3.8.5 Recent Developments
3.9 Eyesight Technologies
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Affective Computing Revenue (Million USD) (2013-2018)
3.9.5 Recent Developments
3.10 Gestsure Technologies, Inc
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Affective Computing Revenue (Million USD) (2013-2018)
3.10.5 Recent Developments
3.11 Numenta
3.12 Affectiva
3.13 Palantir
3.14 Pointgrab Ltd
3.15 Pyreos Limited
3.16 Cognitec Systems
3.17 Congnivue Corporation
3.18 Elliptic Labs
4 Global Affective Computing Market Size by Type and Application (2013-2018)
4.1 Global Affective Computing Market Size by Type (2013-2018)
4.2 Global Affective Computing Market Size by Application (2013-2018)
4.3 Potential Application of Affective Computing in Future
4.4 Top Consumer/End Users of Affective Computing
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