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Mar 8, 2018 6:20 PM ET

Social Gaming Industry 2018 Global Market Size, Share, Growth Drivers, Industry Analysis and Application Forecast

iCrowdNewswire - Mar 8, 2018

Social Gaming Market 2018 dynamics such as regional market opportunities, drivers, challenges, constraints, threats, and other market trends. Social Gaming exploring the market size, trend, revenue and forecasts up to 2023.This Research Report manages lending tasks including parentage, collateral, closing and documentation for related services, companies, Industry Chain Structure, Business Strategies.

This report studies the global Social Gaming market, analyzes and researches the Social Gaming development status and forecast.

This report focuses on the top players in global market;

Rovio Entertainment Ltd
Social Point S.L.
Gameloft SE
King Digital Entertainment
Zynga
Electronic Arts Inc
Wooga GmbH

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Market segment by Regions/Countries;

United States
EU
Japan
China
India
Southeast Asia

Market segment by Type, the product can be split into;

Advertisements
Virtual Goods
Other

Market segment by Application, Social Gaming can be split into;

13–18 Years
19–25 Years
26–35 Years
36–45 Years
46 and Above Years

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Table of Contents-Key finding points:

1 Industry Overview of Social Gaming
1.1 Social Gaming Market Overview
1.1.1 Social Gaming Product Scope
1.1.2 Market Status and Outlook
1.2 Global Social Gaming Market Size and Analysis by Regions (2013–2018)
1.2.1 United States
1.2.2 EU
1.2.3 Japan

2 Global Social Gaming Competition Analysis by Players
2.1 Social Gaming Market Size (Value) by Players (2013–2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 Rovio Entertainment, Ltd
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Social Gaming Revenue (Million USD) (2013–2018)
3.1.5 Recent Developments
3.2 Social Point S.L.
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Social Gaming Revenue (Million USD) (2013–2018)
3.2.5 Recent Developments
3.3 Gameloft SE
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Social Gaming Revenue (Million USD) (2013–2018)
3.3.5 Recent Developments

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List of Tables and Figures-Key finding points:

Table Social Point S.L. Basic Information List

Table Social Gaming Business Revenue (Million USD) of Social Point S.L. (2013–2018)

Figure Social Point S.L. Social Gaming Business Revenue Market Share (2013–2018)

Table Gameloft SE Basic Information List

Table Social Gaming Business Revenue (Million USD) of Gameloft SE (2013–2018)

Figure Gameloft SE Social Gaming Business Revenue Market Share (2013–2018)

Table King Digital Entertainment Basic Information List

Table Social Gaming Business Revenue (Million USD) of King Digital Entertainment (2013–2018)

Figure King Digital Entertainment Social Gaming Business Revenue Market Share (2013–2018)

Table Zynga Basic Information List

Table Social Gaming Business Revenue (Million USD) of Zynga (2013–2018)

Figure Zynga Social Gaming Business Revenue Market Share (2013–2018)

Table Electronic Arts Inc Basic Information List

Table Social Gaming Business Revenue (Million USD) of Electronic Arts Inc (2013–2018)

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