Enceladus is a shoot’em up inspired by the Playstation & Saturn era on PC and MAC
Enceladus is a shoot’em up inspired by the Playstation & Saturn era infused with mecanical gameplay and modern artistic style.
Easy to handle, skill will be needed in order to beat the 8 levels available, of which 2 are very well hidden.
The player takes control of « Frost », a spaceship capable of firing energy blast or to channel a very powerful laser. He also has the ability to trigger a powerful explosion, ideal to get yourself out of trouble.
The number one asset of « Frost » is his ability to teleport. By a simple push of a button, it is possible to create a ghost of Frost while still defending yourself. By letting go of that same button « Frost » teleports to the ghost’s location.
That technology allows you to move faster, to dodge overwhelming shots but also to gain acces to unaccessable zones.
Teleportation needs practice, but once mastered « Frost » becomes so much harder to destroy.
“Far down the road in Human history, an abnormality in space-time suddently appeared on one of Saturn’s moon : Encelade.
Spaceships of an unknown origin take the human fleet by surprise. A real genocide.
Earth also seems to be overwhelmed by the assault and only a small group, scouting near Encelade manageto avoid the attack. By approching the icy surface of the moon there is still one last hope of a counter attack againt the ennemy from another world.”
The scenario, as you can see, is as one of an oscar winning science fiction movie. Joke aside, it’s a pretext to gameplay but especially a reason for the atmosphere and the environment we were looking for : Encelade.
I was looking for a mysterious, icy and cold universe outside of our planet. This moon fitted exactly those criteras, beautifull, enigmatic and according to today’s scientist, full of promesses. It naturally imposed itself as the principal landscape for our game.
Storybird was created in 2008, we prove ourself by pusblishing around 10 games on different platforms such as PS3 or WiiU, with games like « Chronicles of Teddy ».
We are very accessible and responsive on social networks, you can reach us via our Facebook or Twitter page « Ulule ». Our community is extremely important to us and we welcome and answer any remarks or questions.
The game is already in an advanced state of creation, the first 3 levels are available, playable copies will be regulary shared with all contributors to insure and allow you to take part of the projet. I am open to any suggetions as long as it doesnt go against the primairy ideas of what Enceladus is.
Enceladus is a serious and very concrete project. I am personnaly available to answer any question throughout the developpement of the game (around 10.000 lines of code !) The playable demo, which is already ready, will be quickly accessible to contributors.
This project is probably the most important one to my eyes since the creation of Storybird, it reflects all of my desires as a video game developper. To share the growth of the game with players is one of a lifetime opportunity that I had to grab.
Isn’t it super cool to be able to take part of the developpement of an independent Shoot’Em up ?
We have the chance of being partner with « Look at My Game » to create the major part of Enceladus. However, we have complete control over the game and its content and I have the will to stay completely independent.
We need two more months on financial support to allow us to completly finish up the game to match the quality expectation we were aiming for at the beginning.
To create a game by myself is like climbing a mountain, but with a timer and pockets filled with bills. Your help will allow me to finish Enceladus with a clear mind as well as finance the necessary tools of communication around the game with the support of a graphic artist.
Your voice, and only yours truely matters ! To improve, polish and finish Enceladus, it will all be done with your help. That project must be developped with players, for players, and Ulule allows us to make it happen.
Enceladus must stay independent and free to create its own representation of the Shoot’em Up gender.
Independence is key, it allows to communicate how we think is best without having to fear from an editor willing to control the entire communication around the game. We consider organising regular live shows on twitch.tv in order to discuss the overall advancement of the game, just like we did in the past (check the replay here ) with the participation of the website « Rom-game », MO5 association or Gamekult.
I’m Julien Rocca from Storybird Studio. I’m the creator of the game Finding Teddy that we developed with my friend Romain Dubuc (available on iOS, Android, MAC, WiiU, PS4). More recently, we released Gun’s of Mercy for mobile..
I’m officially a game developer since 2006. Like any passionate and autodidact developer, I create game since way before ;)
We also are editor for the game Aggelos, which should be released this summer.
We have a twitter and Facebook account.
Feel free to come and drop a word, it’s quite funny there and we answer to everyone :)