M2 PRESSWIRE-April 28, 2017-Entry-Level PC Gaming Market Report – Second Half 2016 to 2019
(C)1994-2017 M2 COMMUNICATIONS
RDATE:28042017
Dublin – Research and Markets has announced the addition of the “The Entry-Level PC Gaming Market – Second Half 2016” report to their offering.
Comprised of pre and DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR through 2019.
Due of an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region leads the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively. The western appetite for PC gaming systems costing thousands of dollars is strong.
Part of the phenomena the author observes is that the ranks of PC gamers are growing in the Mid and High-End where ASPs are high. Also that the average PC sale is increasingly motivated by the video game use model which is important to understand in a stagnant or declining overall PC market. As basic computing functions become more entrenched with mobile devices, the PC ultimately becomes a power user’s tool. Whether for gaming, photo and video editing, content creation, etc.
The report contains the following content:
– After-Market add-in board (AIB): Discussion and estimates of after-market graphics cards sales as upgrades and for home builds
– System Configured PCs: Discussion and estimates of PC sales influenced by gaming from companies that either sell pre-configured or custom configured builds. Estimates are broken into notebooks and desktop segments
– Accessories and DIY: Discussion and estimates of accessory sales and the Do-It-Yourself (DYI) builds
– Charts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform
Key Topics Covered:
1. Executive Summary
2. Methodology
3. Definitions
4. Introduction
5. Appendix
6. Gaming PCs
For more information about this report visit http://www.researchandmarkets.com/research/ks2d7g/the_entrylevel