Austin, TX 78759, US
Web Service Software
“The Game of Making Games”
BrightLocker is a crowd-supported developer and publisher of online video games. We bring the excitement of an interactive game-development experience to the gamer crowd with a proprietary platform that makes it both rewarding and fun to fund games. Our platform combines reward and equity investment capabilities with a sophisticated social reward system to fund, develop, and publish video games.
BrightLocker makes it easy for game developers and enthusiasts to come together and collaborate in the video game development process. By uniting game selection, funding, development, community, and publishing in a single unified platform, BrightLocker is putting power in the hands of the fans and revolutionizing the game development and publishing landscape for the rapidly expanding global mobile entertainment industry.
BrightLocker combines reward and equity funding for the first time in a crowdfunding platform. We us physical, digital, and unique ‘experiences’ to reward game fans who help select and fund games for development and publishing. This ‘pre-sale’ data is then used by our sophisticated BI engine to produce investment data for accredited investors to further fund games much the same way a hedge fund would fund Hollywood movies: An investor would share in revenue with the potential for high returns given the blockbuster capabilities of entertainment products like games.
Products / Services
A crowd-publishing platform for video games.
BrightLocker is a crowd-supported developer and publisher of online video games.
We bring the excitement of an interactive game-development experience to the gamer crowd with a proprietary platform that makes it both rewarding and fun to fund games.
Publish free-to-play mobile & tablet games. In-game micro-transaction capabilities to drive sells of digital goods. Ad-driven revenue supports free-to-play model. Alternatively a gamer can purchase digital SKU for ad-free gaming experience. Platform monetization from the ‘gamification’ of the game fan experience throughout the development and publishing process. Publishing relationships with third parties and indie developers. Licensing of games and platform technology to third parties.
Chief Executive Officer
Ruben Cortez is a 20-year veteran of the video game industry, with 17 years spent with Electronic Arts, Inc. He was the lead executive in founding Bioware Ireland (EA Ireland) in 2009. As the in-country managing director and chairman, he led the building of the studio from zero to nearly 400 people.
Ruben was also Chief Network Architect for EA from 2001 until 2006. He has worked on several groundbreaking titles such as Ultima Online and Star Wars: The Old Republic. From 1998 to 2012, Ruben had nearly half-a-billion dollars’ worth of technological investment and stewardship responsibilities for Electronic Arts.
Chief Technology Officer
As a business executive, Mark has over 20 years of experience in the online game and digital entertainment industry. He is keenly skilled at building and guiding the future of online technology/architecture and e-commerce platform systems. Specialized in numerous areas of the industry, he has gained experience in massive online game and large-scale server/network architecture and management, connected game and entertainment platform technology, business intelligence systems and solutions, and more.
Mark showcased his talents and has excelled at corporations of all sizes. Some of his notable positions include: Chief Architect and Sr. Director of Operations at Electronic Arts, Inc., Vice President of Technology and Infrastructure at Sony, Senior Vice President of Technology Operations at Trion Worlds, Inc., and most recently as the Chief Technology Officer of SperaSoft. Mark has worked closely with popular titles such as Ultima Online, EverQuest, EverQuest II, Star Wars Galaxies, Guild
Igor Efremov has over 17 years of experience in the video game industry. He founded Sperasoft Inc. in 2004 and successfully built it into a world class video game development studio. Sperasoft is the development partner behind a number of extremely successful video games, such as Mass Effect & Dragon Age (Bioware/Electronic Arts), Star Wars: The Old Republic (Electronic Arts), and League of Legends (Riot).
Vice President Design
Eric Schmitter has 19 years’ experience designing and building online technology and 11 years in the video game industry working for Sony, Sony Online Entertainment and Trion Worlds. He was Senior Producer and Director of Product Design for the Sony Network Platform. He was a key member of the team that originally designed, developed, launched and operated the Sony PlayStation Network.
Eric has worked on several major online titles including Everquest, Everquest II, Star Wars Galaxies, Planetside, Rift, and Defiance.
Vice President Development
Alan Van Slyke
Alan Van Slyke has 20 years of experience in the video game industry. He has led numerous teams in designing, developing, and launching of PC, console, and mobile games across multiple genres.
His past responsibilities include Director of Production at Sony Computer Entertainment (Zipper Interactive), Senior Producer at Epic Games, Senior Director at Sperasoft, Inc, and Lead Architect in the Worldwide Technology Group at Electronic Arts.
Alan was responsible for the billion dollar franchise Gears of War as Senior Producer, and has been directly involved in development of many large franchises such as The Sims, SOCOM, FIFA, Need for Speed, and MAG. He has had oversight of franchise component development for Dragon Age (Bioware), Mass Effect (Bioware), League of Legends (Riot), and others.
Vice President Operations
Thor Biafore is a Customer Service Executive with over 17 years of experience in the video game and entertainment software industries. Thor was part of the early Blizzard team leading the development and launch of World of Warcraft, the most successful MMO in the world.
As Global Director of Customer Service for Blizzard, Thor grew his team from 19 to over 1,700 employees worldwide. He was Deputy Director of Customer Service for Bioware during the building and launching of Star Wars: The Old Republic, and helped lead the Bioware Ireland Customer Service Department as it grew from 0 to nearly 325 employees and more than 1,100 third-party agents in less than 18 months.