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Sep 29, 2016 3:22 EST

MANASTORM: WORLD OF SHIN’AR – Shin’ar is a world of high magic and epic fantasy!

iCrowdNewswire - Sep 29, 2016

MANASTORM: WORLD OF SHIN’AR

Manastorm is a new campaign setting set on a planet located in the Milky Way galaxy. Shin’ar is a world of high magic and epic fantasy!

 

Manastorm - A Pathfinder-Compatible Campaign Setting project video thumbnail

 

 

What is Manastorm? 

Manastorm is the inaugural product offering from Terran Empire Publishing. It is a newPathfinder Compatible campaign setting featuring 16 new playable races – each with their own hybrid class – and 6 new prestige classes. 

 

The planet of Shin’ar boasts 10 expansive regions to explore, from dust- choked ruins to far off enclaves guarded by logic driven automatons. 

Manastorm introduces players to the Manasphere, a bubble of radiation that surrounds the planet, given off by mana crystals found deep within the planet’s interior. The Manasphere allows those who can tap into it’s unlimited power to fuel fantastic feats of magic and wonder. Players will be able to create new magical items from mana crystals that allow the user to cast stored spells on themselves, as well as allow spellcasters to renew spent spell slots. Players must be warned though, the overuse of mana crystals can result in Mana Poisoning, and eventual death and rising as a Mana Zombie.  

The planet suffers from events known as Lunar Quickenings. The Dri-jen moon, the smallest of the planet’s two moons, has an erratic orbit. When it moves close enough to the planet, the moon causes all mana crystal deposits within the planet to react wildly. Bursts of raw mana saturate the Manasphere and cause fluctuations in its behavior. During these times, portals to unknown planets and planes of existence spontaneously open all over the world, depositing countless people and creatures on Shin’ar. 

The vast majority of the peoples encountered on Shin’ar are not native to the planet. Many races have migrated to the world during Lunar Quickenings and found themselves stranded when the event ended. Portals to others dimensions or planets can only function during Lunar Quickenings. The Manasphere does not allow the opening of gates or portals outside of Lunar Quickenings, and it has a way to punish those who try to circumvent this. These events last for an indeterminate amount of time. Some have come and gone in the span of a few years, while some can last over a millennium. 

Lunar Quickenings allow GMs and players to include all kinds of “homebrew” races and monsters. While Manastorm will offer more than enough to begin to play wonderful and exciting adventures and campaigns, the Lunar Quickenings make it so anything and everything can be encountered on Shin’ar. Terran Empire will also be hosting competitions to include new races and monsters from fans into future products.

History has been disrupted multiple times by these Lunar Quickenings, often with the release of demonic entities and other fearsome creatures, some of which could not find their way back home before their portals of origin were closed. Here is where our story begins: a Lunar Quickening has raged on for the past 38 years, only recently ending and leaving the world to recover once more.

Also included are:

  • New Feats and Skills governing the use and refining of mana crystals. 
  • New Items and Spells unique to the world of Shin’ar.
  • Over 10 new monsters and creatures. 
  • In-depth descriptions of each racial Pantheon. 
  • 6 new Prestige Classes.
  • Rules governing the Manasphere, Mana Poisoning, and Mana Psychosis. 
Aravork Aerialist vs Zevrish hoplite of the Alterian Legion

 

 

 

Contact Information:

Terran Empire Publishing

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