Vengeance takes great revenge movies like Old Boy and Kill Bill and turns them into a board game. You play a hero that has been beaten and bruised by gangs, out to exact revenge.
You win by developing your hero, weeding out the baddies who wronged you and bursting into their dens to lay your furious vengeance in action-packed fight sequences.
Vengeance is a 2-4 player miniatures game that takes 30 minutes per player to complete. The core game includes 4 gangs: Zuce Clan, Lordz, Tengu-Kai and the Hell Riders. The Rosari Gang Pack expansion adds a new gang, a new hero and the necessary components to take the maximum number of players to 5.
The game alternates between Montage and Fight turns. In Montage turns you heal and upgrade your hero with new abilities and items. You also scout gang dens to find the bosses who wronged you and take revenge in the Fight turn. This is done through a combination of a pooled dice draft combined with a selection of possible Montage actions unique to each hero.
The Fight turn is the heart of the game. Pick a gang den containing a boss you have beef with and burst in to exact bloody revenge. You gain VPs for killing the boss, clearing the den from all the minions or both for maximum points.
Fights are basically dice-based puzzles. In each round of the Fight you roll a set of dice and decide the order in which to play them. Upgrade skills and items allow you to swap die-results or string them together to perform enemy-slapping combos giving you more control over their fight actions.
Vengeance includes 51 superbly sculptured miniatures by Titan Forge.
Gordon Calleja is the designer of Vengeance and Posthuman. Gordon is also a video game designer and has done the game design for Will Love Tear Us Apart and Posthuman: Sanctuary. He is also a game researcher and has written a book about game immersion.
Axel Torvenius is the lead artist on Vengeance. He works in the video game industry and has been art director and lead artist on games such as: Wolfenstein: The Old Blood, Wolfenstein: New Order, Syndicate, Chronicles of Riddick and The Darkness.
Fabrizio Cali is an illustrator, 3D modeller and animator. He worked on illustration, graphic design and video assets for Posthuman and Will Love Tear Us Apart. He is the hand behind Vengeance’s den illustrations and the Kickstarter video creation and editing.
David Chircop is the lead developer on Vengeance. David is a game designer and developer currently working at CD Project. He is the designer behind the award winning And Then We Held Hands and The Pursuit of Happiness.
Adam Brimmer is the main graphic designer.
Mark Casha is the Art Director and graphic designer. He has worked on Posthuman, Posthuman Sanctuary and Will Love Tear Us Apart.
Marvin Zammit is in charge of production and fulfilment. He is managing director and tech lead at Mighty Box.
Test Leads: Paul Trundle, Mikkel Rosdahl, Jean-Luc Portelli, Matthew Agius Muscat, Rafael Cordero, Alessandro Canossa and Arda Cevik. These guys were a huge help in the six months of blind testing the game went through. A heartfelt thanks goes to all of them and the 80+ testers they recruited and managed to make Vengeance the great game it is!
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