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Apr 11, 2016 7:26 EST

Advanced VR Learning: A VR based app for the advanced training of third level science students, and medical staff

iCrowdNewswire - Apr 11, 2016

Advanced VR Learning

by Glenn McGrath

My name is Glenn, I would like to develop a VR based app for the advanced training of third level science students, and medical staff.

My name is Glenn, I would like to develop a VR based app for the advanced training of third level science students, and medical staff.

 

About this project

My name is Glenn McGrath, a recent science graduate. It occurred to me that, with the dawn of Virtual Reality technology looming. There could be some very interesting and innovative applications in the field of medicine and science. I believe, with enough funding, that I could develop and app which initially could be used as a practical and useful tool in scientific research. Imagine, as a research scientist in any of the faculties, being able to visualize the interactions of atoms and molecules or the binding of proteins at a molecular level right in front of your eyes. Even for academic purposes, being able to visualize complex scientific principles in action could be of great help to students and professors alike.

Long term applications could go as far as the training of medical staff i.e. Doctors, Surgeons, Nurses etc. By placing them smack in the middle of real life situations, for example, if a surgeon could be present in a heart transplant surgery. Being able to observe all the intricacies of the surgery in detail and the level of communication with other medical staff, but also being able to reply and analyse everything in indepth detail at the flick of a switch.

I believe this app could have a vast and important impact on the way science and medicine are taught and indeed learned across the world and I appreciate anyone who took the time to read this post, and is interested in donating to my project. Thank you all.

Glenn McGrath

Risks and challenges

This project is a long way from being a fully functioning part of technology, and I won’t lie it is gonna take a lot of hard work and know-how. Some of the potential challenges and risks of this product are mainly content related. Being able to format and visualize scientific principles in the VR world will not be an easy task, but I really do think that it could change how we learn. And to me that’s worth all the hardship that comes with such a monumental task. Other than content there are really no setbacks, it all depends on funding and the willingness of others to help.

Contact Information:

Glenn McGrath

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