Sep 25, 2015 4:00 EST

Gamified Smartphone App To Improve Mental Health And Well-being

iCrowdNewswire - Sep 25, 2015

Doctor of Psychology student, David Bakker, is developing a smartphone app, MoodMission, which uses an intuitive and engaging interface to help users learn better ways of coping with low moods and anxious feelings.

Mental health and well-being apps are being used ever widely with users of all ages and mental health needs. Australian app Smiling Mind has received international acclaim for bringing mindfulness meditation to almost 1 million users’ phones. It is now being used widely in schools and organisations around Australia.

David, and supervisor Associate Professor Nikki Rickard, have been working on MoodMission for the past 18 months. The project is now seeking support through crowdfunding site Pozible, to start coding the software with help from Spark Digital – the same app development firm behind Smiling Mind.

       

David Bakker & Nikki Rickard

David and Nikki are part of a team that has developed another mental health app, MoodPrism, which is due for release on the app store in the coming months.

MoodMission is built using evidence-based techniques, including strategies from positive psychology and cognitive behavioural therapy (CBT). Clinical psychologists who use CBT often help their clients find ways of breaking vicious cycles that maintain unhelpful thoughts, feelings, or behaviours. MoodMission works in a similar way by recommending useful, brief, easily achieved coping strategies to users to help them deal with negative thoughts, feelings, or behaviours.

Users report their low moods or anxious symptoms to MoodMission, which then recommends five useful, brief, easily achieved coping strategies to help them deal with negative thoughts, feelings, or behaviours. These could be relaxation strategies, cognitive reframing exercises, physical activities, or anything else that evidence shows can lift moods, reduce anxiety, and improve mental well-being.

Users choose one of these “missions”, and when they have completed it MoodMission rewards them with points, badges, and other achievement acknowledgments. These game-based rewards can promote positive psychological health through boosting self-esteem and feelings of mastery. To correspond to CBT practices, users also report how they feel after they have completed the mission. This enables MoodMission to suggest missions in the future that have had more past success. Education about psychological concepts is also employed throughout the app.

MoodMission will be experimentally validated via randomised controlled trialling to ensure that it is effective. No other mental health and well-being apps currently available on the app store have been validated by randomised controlled trialling.

If MoodMission’s crowdfunding campaign is successful, the app will be free to download when released, scheduled for next year.

To support the project visit: www.pozible.com/moodmission

Contact Information:

David Bakker
[email protected]
+61432947983

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