The main differentiator between VICTIERY and its competitors is the ability to seamlessly combine multiple sports/events in a single fantasy league. To do so, VICTIERY has designed a format and developed a unique proportional scoring method that provides consistency and comparability between sports/events. The multi-sport functionality of VICTIERY delivers endless action (without the unwanted maintenance). VICTIERY offers an unbeatable 12 sports/events, with a number of customizable options. This ensures that each fantasy sports player is able to participate in leagues that fit their interests.
How does a VICTIERY league work?
VICTIERY will release a schedule for each sport/event. The schedule format across sports/events is consistent, starting when tiers are released, followed by when picks are due, then any applicable cut dates (sports/events that do not run for a full season do not have cuts), and an end date. VICTIERY leagues begin with the first upcoming (or the only) sport/event in a given league and end with the last upcoming (or the only) sport/event in a given league.
VICTIERY will release tiers for each sport/event. The tier format across sports/events is consistent, but the number of tiers and the number of players in a given tier may vary by sport/event. The major sports typically have six tiers with roughly five players in each tier, but sports/events with fewer participants may have fewer tiers and/or smaller tiers.
As schedules and tiers are released for each sport/event by VICTIERY, fantasy rosters are assembled by picking players for each (or the only) sport/event in a given league (by position, if applicable) from tiers that are based on potential. In general, the intent is to have the better players in the upper (smaller numbered) tier(s) and the lesser players in the lower (larger numbered) tier(s). All contestants make picks from the same tiers so no one will be at an advantage or disadvantage as a result of how the players are tiered. This is similar to the salary cap format used by daily/weekly sites such as FanDuel and DraftKings, except instead of assigning players dollar values based on potential, players are assigned to tiers based on potential and players picked from each tier are required and limited. Both of these formats allow for picks to be completed in minutes (flexibility) and avoid the lengthy snake drafts used on traditional sites such as Yahoo!, ESPN and CBS – but daily/weekly sites require daily/weekly picks, which can be exhausting over the course of a given season.
Once fantasy rosters are assembled, and each (or the only) sport/event in a given league begins, players picked start to accumulate statistics. The scoring format across sports/events is consistent, where players picked accumulate statistics, which are used to calculate a share of the total points available.
Scoring Example: Say there are 2,000.00 points available for statistic A for a particular sport/event in a given league. If a contestant’s picks accumulated 120 of statistic A, and the picks of all the contestants in that league accumulated 1,200 of statistic A, then that contestant would get one tenth of the points, or 200.00 points. The calculation would be as follows: [(120/1,200)*2,000.00] = 200.00.
This is unique compared to other sites where players picked directly accumulate points. However, this enabler allows comparability between sports/events. A contestant’s share of total points available is directly proportional to the statistics accumulated by that contestant’s picks versus the statistics accumulated by the picks of all contestants in a given league. As this suggests, this proportional scoring method keeps contestants competing against the entire league instead of using a random head-to-head (H2H) schedule.
A contestant’s picks accumulate statistics, which contribute to their total share of points, all the way up until they are cut or the season ends. Again, player cuts are made only for sports/events that run a full season and are made three times throughout the course of a season (as evenly spaced as possible). Player cuts are the only form of team maintenance required over the course of a given season. The cut format offers those affected by player injury a way to cut an injured player, at a scheduled time, when other contestants are forced to cut one of their players as well. VICTIERY doesn’t allow adding/dropping players (in the form of a “waiver wire”) or trading players with other contestants, as these tools simply introduce mechanisms for collusion.
VICTIERY gives contestants more daily action and less daily maintenance. By (potentially) combining multiple sports/events in a single league, contestants can make each sport/event as exciting to watch as the other. VICTIERY gives contestants some “skin in the game” for each sport/event, whether it is emotional or monetary interest. League points are constantly changing and updated on a nightly basis. After the league/contest ends, contestants with the most overall league points and/or the most points for each sport/event “experience the thrill of VICTIERY”.