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United States ( XML Feed )

Apr 9, 2015 7:03 EST

BrightLocker: The Game of Making Games

iCrowdNewswire - Apr 9, 2015

BrightLocker

BrightLocker

The Game of Making Games

BrightLocker is raising $1,000,000 with a minimum reservation of $25,000.

HIGHLIGHTS

  • Video game crowdfunding 2.0 + ‘Twitch.tv’-like entertainment platf
  • Full-stack video game crowd-publishing: select, fund, develop, publish
  • 115 yrs of experience reinventing the video game crowdfunding space

ELEVATOR PITCH

BrightLocker is a publisher of crowd-sourced and crowd-selected video games. Our platform delivers funding, development, publishing and community to the game development and publishing process.

COMPANY OVERVIEW

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Introducing BrightLocker: the new web community dedicated to selecting, funding, developing and publishing video game ideas through the power of the crowd.

“The Game of Making Games”

BrightLocker makes it easy for game developers and enthusiasts to come together and collaborate in the video game development process. By uniting game selection, funding, development, community, and publishing in a single unified platform, BrightLocker is putting power in the hands of the fans and revolutionizing the game development and publishing landscape for the rapidly expanding global video game industry.

The BrightLocker team has over 115 years of combined video game industry experience. We all agree on this: making video games is as fun as playing them! We want our community to experience the fun of making games.

That is why we have created more than just a funding platform. Our slogan is “The Game of Making Games” because our platform has been specifically designed from the ground up to ‘gamify’ the whole game creation experience. We reward funders with experiences as well as digital and physical goods. No other crowdfunding platform does that.

BrightLocker combines reward and equity funding for the first time in a crowdfunding platform. We us physical, digital, and unique ‘experiences’ to reward game fans who help select and fund games for development and publishing. This ‘pre-sale’ data is then used by our sophisticated BI engine to produce investment data for accredited investors to further fund games much the same way a hedge fund would fund Hollywood movies: An investor would share in revenue with the potential for high returns given the blockbuster capabilities of entertainment products like games.

KPIS

$200,000 SALES
EMPLOYEES

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TRACTION

Fully staffed platform and game dev team, fully functional API, owns four video game IPs with two more under license.

FEBRUARY, 2015

Sold non-competing parts of our platform to a major satellite set-top box manufacturer for $200,000 and in talks to license several games.

FEBRUARY, 2015

Signed Multi-Year Master Agreement with Sperasoft as a preferred partner, securing talented development resources at nearly 50% US retail ra

FEBRUARY, 2015

LEADERSHIP

Ruben Cortez

Ruben Cortez

CEO at Bright Locker, Inc.

BrightLocker is a crowd-publishing platform for video games. Founded in March of 2014, BrightLocker raised $955k of seed funding in 2014 and had been stealthily building a next-generation crowd-funding and platform. VentureBeat broke the news of our reveal: http://venturebeat.com/2015/02/18/brightlocker-makes-a-game-out-of-making-games/ A business executive and technology architect, Ruben has over 19 years of experience in the online video game and entertainment industry. He has worked on many titles for Electronic Arts (EA), Bioware, and Origin Systems, including the industry ground-breaking MMORPGs Ultima Online and Star Wars: The Old Republic. As EA’s first Chief Network Architect, Ruben built online gaming infrastructure in North America, Europe, and Asia to support many brands and initiatives such as EA.com/AOL, POGO, EA Games, EA Sports, EA Japan, EA/POGO China, The Sims, Battlefield and many others. Ruben was the founding executive of Bioware Ireland, LTD, a division of the Bioware Label within Electronic Arts Inc. and was the division’s in-country managing director and BOD chairman. He led the organization through its most rapid expansion period, growing the Ireland division from 0 to almost 400 employees in 18 months while managing a technology team in the US of over 75 engineers and administrators. From 1998 to 2012, Ruben had nearly half-a-billion dollars’ worth of technological investment and stewardship responsibilities for Electronic Arts. As an investor and entrepreneur, Ruben has founded over 11 companies, including www.sprovy.com , an equity crowdfunding platform for real estate investors. Sprovy is actively investing but currently reserved for private investors.
Mark Rizzo
Executive with over 15 years experience in the online game and digital entertainment industry. Unique experiences that bridge large-scale Internet infrastructure with complex platform and product development. I have built and managed software engineering as well as technology operations teams. (from 20 to 100 person sized teams) I prefer working within and excel at highly dynamic environments that require complex solutions to challenging problems. Have worked at small start-ups to big corporations, able to find solutions regardless of challenges (budget/resources/technology). Specialties: Massive Online game server/network architecture. Connected game and entertainment platform technology. Large-scale server deployment and management. E-commerce and IT security. Business Intelligence systems and solutions.

Unverified

Igor Efremov

Igor Efremov

Executive Advisor & BOD

Igor has over 17 years of experience in the video game industry. He founded Sperasoft Inc in 2004 & successfully built it into a world class video game studio.

Unverified

Eric Schmitter

Eric Schmitter

VP Platform and Product Design

Sr Producer & Dir of Product Design for the Sony Network Platform. A key member of the team that originally designed and developed the Sony PlayStation Network.
Alan Van Slyke

Alan Van Slyke

VP of Game Development

Sr. Producer Gears of War. Worked on The Sims, SOCOM, FIFA, Need for Speed, and MAG. Oversight of component dev for Dragon Age, Mass Effect, League of Legends.

Unverified

Thor Biafore

Thor Biafore

VP Customer Experience

Was part of the early Blizzard team leading the development & launch of World of Warcraft, the most successful MMO in the world. Grew team from 19 to 1,700 WW.

Unverified

TOP INVESTORS

Team Member Name

Dmitriy Smirnof

Contact Information:

Thor Biafore
Alan Van Slyke
Eric Schmitter
Igor Efremov
Mark Rizzo
Ruben Cortez

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